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Tycjan-Fortuna-IT/README.md

Hi there ๐Ÿ‘‹, I'm an IT student from Lodz University of Technology in Poland ๐Ÿ†.

  • ๐Ÿ”ญ In my free time, I'm passionately developing a 2D/3D Game Engine, continuously refining it through solo experimentation and collaborative efforts in game jams.

๐Ÿ’ป Tech Stack:

Projects

  • High Performance Game Engine and Editor

In-development game engine built entirely in C++, with a custom OpenGL renderer and high-performance ECS architecture for streamlined development. Additionally, the engine features a native C# (.NET 8.0) scripting engine for flexibility, along with comprehensive editor/runtime support and a GUI editor powered by ImGui. With a strong focus on performance and utilizing a range of libraries, including ENTT, Box2D, glm math, stb, and more.

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  • SLAM-based Point Cloud Generation, 3D Triangle Mesh Visualizator (KISS-ICP expansion)

Software able to convert recorded, dynamic point cloud data captured by a moving robot gathering data using LiDAR into a seamless triangle mesh. Developed using C++ and python, leveraging advanced libraries such as Eigen, TBB, Sophus, and with help of KISS-ICP project, this software offers lightning-fast real-time calculations and visualization of the generated mesh in a 3D environment.

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The aforementioned projects are closed source. Temporary access can be granted upon request.

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