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* Create StringType in String Module * Remove StringType From File dep * Add Back RC::File::String* for Compatibility * Seperate Stream Type into I/O and Keep Original Name * Use StreamIType in File * Use fmt for ToString * Include String as Deps
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,27 @@ | ||
#pragma once | ||
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#include <string> | ||
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// We will use this once we solve the circular dependency issue | ||
//#include <Unreal/Core/HAL/Platform.hpp> | ||
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// This is a debug flag to force the use of u16string for testing purposes | ||
// char16_t and wchar_t are two different types, so we need to force the use of one of them | ||
// to ensure we have covered all the cases. | ||
// #define FORCE_U16 | ||
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namespace RC { | ||
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#ifdef FORCE_U16 | ||
using CharType = char16_t; | ||
#define STR(str) u ## str | ||
#else | ||
using CharType = wchar_t; | ||
#define STR(str) L ## str | ||
#endif | ||
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using StringType = std::basic_string<CharType>; | ||
using StringViewType = std::basic_string_view<CharType>; | ||
using StreamIType = std::basic_ifstream<CharType>; | ||
using StreamOType = std::basic_ofstream<CharType>; | ||
} // namespace RC |
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Original file line number | Diff line number | Diff line change |
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local projectName = "String" | ||
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target(projectName) | ||
set_kind("headeronly") | ||
set_languages("cxx20") | ||
set_exceptions("cxx") | ||
add_rules("ue4ss.dependency") | ||
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add_includedirs("include", { public = true }) | ||
add_headerfiles("include/**.hpp") |
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