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[![License: Apache 2.0](https://img.shields.io/badge/License-Apache%202.0-blue.svg)](LICENSE-APACHE) | ||
[![Wally]()]() | ||
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Just an ECS | ||
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jecs provides | ||
jecs is a stupidly fast Entity Component System (ECS). | ||
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- Process tens of thousands of entities with ease every frame | ||
- Zero-dependency Luau package | ||
- Optimized for column-major operations | ||
- Cache friendly archetype/SoA storage | ||
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### Example | ||
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```lua | ||
local world = Jecs.World.new() | ||
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local player = world:entity() | ||
local opponent = world:entity() | ||
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-- Notice how components are just entities | ||
local Health = world:entity() | ||
local Damage = world:entity() | ||
local Position = world:entity() | ||
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world:add(player, Health, 100) | ||
world:add(player, Damage, 8) | ||
world:add(player, Position, Vector3.new(0, 5, 0)) | ||
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world:add(opponent, Health, 100) | ||
world:add(opponent, Damage, 21) | ||
world:add(opponent, Position, Vector3.new(0, 5, 3)) | ||
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for playerId, playerPosition, health in world:query(Position, Health) do | ||
local totalDamage = 0 | ||
for _, opponentPosition, damage in world:query(Position, Damage) do | ||
if (playerPosition - opponentPosition).Magnitude < 5 then | ||
totalDamage += damage | ||
end | ||
end | ||
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world:add(playerId, Health, health - totalDamage) | ||
end | ||
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assert(world:get(playerId, Health) == 79) | ||
assert(world:get(opponentId, Health) == 92) | ||
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``` |