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* Initial commit * Add tests * Dedup observers * Handle filters on table creation * Handle Archetype deletion * Remove print * Fix type errors * Cleanup code * Manually inline code * Build terms for cached queries * Specialized cached query iterator * Remove shadowed variable * Inverse statement * Rework demo * Fix metatable * Use generalized iteration
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Original file line number | Diff line number | Diff line change |
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@@ -16,4 +16,4 @@ local function interval(s) | |
return throttle | ||
end | ||
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return interval | ||
return interval |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,14 @@ | ||
local std = game:GetService("ReplicatedStorage").std | ||
local Players = game:GetService("Players") | ||
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local scheduler = require(std.scheduler) | ||
local PHASE = scheduler.PHASE | ||
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return { | ||
PlayerAdded = PHASE({ | ||
event = Players.PlayerAdded | ||
}), | ||
PlayerRemoved = PHASE({ | ||
event = Players.PlayerRemoving | ||
}) | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,24 +1,26 @@ | ||
local handle = require(script.Parent.handle) | ||
local world = require(script.Parent.world) | ||
local refs = {} | ||
local jecs = require(game:GetService("ReplicatedStorage").ecs) | ||
local refs: {[any]: jecs.Entity} = {} | ||
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local function fini(key) | ||
local function fini(key): () -> () | ||
return function() | ||
refs[key] = nil | ||
end | ||
end | ||
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local function ref(key): (handle.Handle, (() -> ())?) | ||
local function noop() end | ||
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local function ref(key): (jecs.Entity, () -> ()) | ||
if not key then | ||
return handle(world:entity()) | ||
return world:entity(), noop | ||
end | ||
local e = refs[key] | ||
if not e then | ||
e = world:entity() | ||
refs[key] = e | ||
end | ||
-- Cannot cache handles because they will get invalidated | ||
return handle(e), fini(key) | ||
return e, fini(key) | ||
end | ||
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return ref |
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