Releases: Unity-Technologies/EditorXR
Releases · Unity-Technologies/EditorXR
0.4
EditorXR is now available on Unity Package Manager!
- Update to use
com.unity.xrtools.module-loader
- Remove Nition octree and replace with
com.unity.xrtools.spatial-hash
- Remove ListViewFramework code and replace with
com.unity.list-view-framework
See CHANGELOG.md for more detailed changelog, and refer to our forum post for release announcement
0.3
0.2.1
0.2
Major features/improvements:
- EditorXR Runtime
- EditorXR works in play mode (subset of functionality)
- EditorXR works in player builds (smaller subset of functionality)
- Update to use assembly definitions, option to exclude in player builds
- Known issue: Context manager gets destroyed
- Known issue: Mesh has been marked as non-accessible
- Spatial Menu
- One-handed menu control that is accessible independent of the user's viewpoint, or controller visibility
- Access most tools, workspaces, and actions that EditorXR provides
- GazeDivergenceModule + AdaptivePositionModule for lazy follow, and position adjustment based on gaze and HMD motion.
- Unity 2018.3 support
- Annotation tool upgrade
- Minimal context
- Ideal for lightweight client builds not requiring much of the EditorXR UI.
- Unobtrusive context with no tools or menus other than the Spatial Menu.
- Improvements to context handling (can hide workspaces, define preferences per context-type)
- Auto-open option (start EditorXR when the user puts on the HMD)
- Update UI to use Text Mesh Pro
- Mouse locomotion
- Floor indicator
- Drag and drop improvements
- Performance and bug fixes
0.1.1
Major features/improvements:
- Bug fixes
- Undo menu
- Serialized feedback editor (edit/view # of presentations)
0.1.0
Major features/improvements:
- PolyWorkspace and PolyModule - Access Google's Poly API in EditorXR
- WebModule - Make web requests that wait in a queue if there are too many simulataneous requests
0.0.9
EditorXR now requires TextMeshPro. Find it here
Major features/improvements:
- Experimental build no longer required! Find the recommended Unity build for EditorXR here
- Controllers project - Dynamic tooltips and visual hints have been added to the controllers to give context and discoverability when using any EXR feature.
- UI Gaze detection
- Controllers are now semi-transparent, shake to reveal them at full opacity
- Users can customize any aspect of this system, from new controllers to tools with feedback
- Text readability greatly improved through TextMeshPro
- Block Selection
- UI supports scenes with fog enabled
- Fast toolswapping via spatial workflow
Known issues:
- Performance improvements are an ongoing priority
- Console + profiler can’t be resized
- Single Pass Stereo + EXR is currently non-functional with Unity 2017.2 and .3
0.0.8
This will be the last release that supports the 5.6 experimental Unity build.
Major features/improvements:
- New workflow to quickly switch between different tools
- Annotation tool to draw and leave notes in a scene
- Locomotion tool improvements including blink snapping
Known issues:
- The MiniWorld workspace is currently not working in single pass
0.0.7
Major features/improvements:
- Ray input is now forwarded to traditional GUI windows (e.g. Profiler / Console)
- Highlight looks correct now in the MiniWorld
Known issues:
- The MiniWorld workspace is currently not working in single pass
0.0.6
Major features/improvements:
- 5.6 upgrade (requires new custom EditorVR 5.6 build)
- Single pass rendering support
Known issues:
- The MiniWorld workspace is currently not working in single pass
- Grabbing objects out of the MiniWorld causes exceptions (already fixed in next release)