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Added link to manual on responding to actions.
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ekcoh committed Dec 11, 2024
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Expand Up @@ -1808,7 +1808,8 @@ internal int BindingIndexOnMapToBindingIndexOnAction(int indexOfBindingOnMap)
/// The callback context provides you with a way to consume events (push-based input) as part of an update when using
/// input action callback notifications. For example, <see cref="InputAction.started"/>,
/// <see cref="InputAction.performed"/>, <see cref="InputAction.canceled"/> rather than relying on
/// pull-based reading.
/// pull-based reading. Also see <see href="https://docs.unity3d.com/Packages/[email protected]/manual/RespondingToActions.html">
/// Responding To Actions</see> for additional information on differences between callbacks and polling.
/// </para>
/// <para>
/// Use this struct to read the current input value through any of the read-method overloads:
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