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Revert change log
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AntoineCharton committed Nov 27, 2023
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Showing 1 changed file with 13 additions and 4 deletions.
17 changes: 13 additions & 4 deletions com.unity.cinemachine/CHANGELOG.md
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Expand Up @@ -11,23 +11,32 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Regression fix: CinemachineCamera inspector Solo functionality was not updating correctly.
- Regression fix: Legacy Lens settings had lost their ability to be animated.
- Bugfix: Upgrader was not correctly upgrading animation bindings in some cases.
- Regression fix: Extensions and components were unable to modify the blend hint.
- Bugfix: HardLockToTarget component was ignoring PreviousStateIsValid flag.

### Added
- Added CinemachineVirtualCameraBase.CancelDamping() convenience method to snap camera to its target position.
- Added CinemachineOrbitalFollow.TargetOffset to reposition orbit center.
- Added CinemachineGroupFraming.CenterOffset to reposition group center on the screen.
- Added LookAtOffset to CinemachineHardLookAt behaviour.
- Added support for the new Camera Overlay.
- Cancellation of active blend is now possible in ManagerCameras, same as in CM Brains.

### Changed
- RuntimeUtility.GetScratchCollider and RuntimeUtility.DestroyScratchCollider are now public, to allow custom extensions to use them.
- SaveDuringPlay supports multi-scene editing.
- CinemachineBrain.TopCameraFromPriorityQueue() is now protected virtual.


## [3.0.0] - 2023-10-25

### Fixed
- Regression fix: Extensions and components were unable to modify the blend hint.
- Bugfix: HardLockToTarget component was ignoring PreviousStateIsValid flag.

### Added
- Cancellation of active blend is now possible in ManagerCameras, same as in CM Brains.

### Changed
- CinemachineBrain.TopCameraFromPriorityQueue() is now protected virtual.


## [3.0.0-pre.9] - 2023-10-01

### Fixed
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