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Update client to not require a successful ping #2

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merged 1 commit into from
Apr 13, 2018

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@heedson heedson commented Apr 6, 2018

Please refer to https://github.com/gdiazlo/statsd as a solution to this issue in the original repo alexcesaro#6.

This will add the functionality needed while keeping the additional changes that are currently present in this fork.

It is useful to have this change as the metrics within a service shouldn't stop a service from operating. Currently, it works as is but as soon as .Clone is called on the client, it crashes due to a nil conn (caused by this check).

Please refer to https://github.com/gdiazlo/statsd as a solution to this issue in the original repo alexcesaro#6.

This will add the functionality needed while keeping the additional changes that are currently present in this fork.

It is useful to have this change as the metrics within a service *shouldn't* stop a service from operating. Currently, it works as is but as soon as `.Clone` is called on the client, it crashes due to a nil conn (caused by this check).
@stevenh stevenh merged commit 7c0659f into Unity-Technologies:master Apr 13, 2018
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