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Configuration
Michael Crow edited this page Jun 20, 2020
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Property | Description | Value Type |
---|---|---|
IsSetUpRun | Enable it if you're going to set up spawns and bomb sites | bool |
FreezeTime | Seconds of freeze time at the beginning of each round | int |
RoundDuration | The duration of each game rounds in seconds | int |
RoundsToWin | Needed amount of rounds won by the team to win the game | int |
MaxRounds | Maximum amount of rounds in game, if even draw is possible | int |
TerroristGroupId | Unturned group Id of Terrorists team | ulong |
CounterTerroristGroupId | Unturned group Id of Counter Terrorists team | ulong |
TerroristColor | The color of Terrorist players chat messages | string |
CounterTerroristColor | The color of Counter Terrorist players chat messages | string |
MaxTeamMembers | Maximum amount of members of one team | int |
MinTeamMembers | Minimum amount of members in each team to start the game | int |
MaxTeamMemebersDifference | Maximum difference between team members allowed | int |
GameStartDelay | Seconds countdown before the game starts (after teams are balanced) | int |
GameWaitingWarnRateSeconds | The seconds rate for GameWaitingWarn message being send | int |
NewRoundStartDelay | The seconds delay for a new round to start | int |
NewGameStartDelay | The seconds delay for a new game to start | int |
RoundsEffectId | ID of Rounds Effect UI (Score and Alive) | ushort |
WinEffectId | ID of Win Effect UI (Team and MVP) | ushort |
BombTime | Bomb time seconds before detonating | int |
BombDamage | Bomb damage | int |
BombDamageRadius | Radius of bomb dealing damage | int |
BombItemId | ID of bomb item | ushort |
BombExplodeEffectId | Bomb explosion effect Id | ushort |
BombExplodeEffectRadius | Radius of bomb explode effect | float |
BombPlantedEffectId | ID of bomb has been planted sound effect | ushort |
BombDefusedEffectId | ID of bomb has been defused sound effect | ushort |
BombBeepEffectId | ID of bomb beep sound effect | ushort |
BombBeepEffectRadius | Radius of bomb beep sound effect | float |
BalanceEffectId | ID of Balance Effect UI (Money balance) | ushort |
BuyMenuEffectId | ID of BuyMenu Effect UI (Weapons shop) | ushort |
MoneyStart | Starting money balance | int |
MoneyLimit | Maximum money balance | int |
MoneyRewardKill | Money reward for killing player | int |
MoneyRewardWin | Money reward for winning round | int |
MoneyRewardLose | Money reward for losing round | int |
MoneyRewardBomb | Money reward for planting the bomb | int |
MoneyRewardDefuse | Money reward for defusing the bomb | int |
KillScore | Score points for killing player | byte |
BombPlantScore | Score points for planting the bomb | byte |
BombDefuseScore | Score points for defusing the bomb | byte |
MVPScore | Score points for MVP | byte |
LeaderboardEffectId | ID of Leaderboard Effect UI (players, stats and scores) | ushort |
GameWinEffectId | ID of Game Win Effect UI (Team win, draw or surrender) | ushort |
RoundTickEffectId | ID of tick sound effect (on countdowns) | ushort |
BonusVIPMoney | Bonus money received team members that have VIP in their team | int |
ChatVIPColor | The chat color of VIP players | string |
MaxGrenadesCount | Maximum amount of grenades allowed to have | int |
WeaponCategories | Categories of weapons for buy menu (max x5 + x1 VIP) | string[] |