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=BTC= co@30 Hearts & Minds v1.17

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@Vdauphin Vdauphin released this 15 Aug 16:44

Requires CBA, ACE3 and RHS USAF.

Optionals :

Changelog:

  • Changed mission.sqm and param.hpp
  • Add: Reputation malus when a building is damaged/destroyed.
  • Add: Civilian can trow Molotov cocktail or handgrenade.
  • Add: Civil give the number of hideouts left.
  • Add: You can lift wreck underwater with the SVD.
  • Add: Empty ammo box.
  • Add: Players markers in Global channel are now persistent.
  • Add: Now damage of each vehicle parts are saved in Database.
  • Add: Logistic point available objects depend on loaded mods.
  • Add: Units close to the generator in the Side mission.
  • Add: New side mission hack a missile.
  • Add: Side mission cycle.
  • Add: Garage for admin.
  • Add: A semi Automatic mod support based on faction name (187 enemies factions and 15 civilians factions available).
  • Add: You can select Anti Air enemy.
  • Add: You can select Tank enemy.
  • Add: An option to activate vehicle armed in hideout or side mission or cache.
  • Add: Optimize actions for civil orders.
  • Add: Optimize trigger detection for slow server.
  • Add: Optimize mission parameters.
  • REMOVE: btc_hq_red/blu/green soldier in mission.sqm.
  • Add: Create function for EventHandlers.
  • Add: btc_fnc_city_create for city\init.sqf.
  • Add: CBA Per Frame Handlers to H&M.
  • Add: Optimize server network by using remoteExec instead of BIS_fnc_MP.