=BTC= co@30 Hearts & Minds v1.17
Pre-release
Pre-release
Requires CBA, ACE3 and RHS USAF.
- RHS AFRF, RHS GREF, RHS SAF,
- RDS A2 Civilian Pack mod,
- CUP units and vehicles mod,
- Project OPFOR, IWAR: Irregular Warfare mod, Iraqi-Syrian Conflic, Central African Rebels [SFF-R],
- FAP Units (Foes & Allies Pack),
- =BTC= Militia mod, Taliban Fighters by EricJ,
- CAF,
- The Unsung Vietnam War Mod,
- Iron Front 3 Lite, Face of War WW2,
- Star Wars Opposition Main, Star Wars Opposition Maps,
- Operation: TREBUCHET, OPCAN - OPTRE Reskin Pack.
- Changed mission.sqm and param.hpp
- Add: Reputation malus when a building is damaged/destroyed.
- Add: Civilian can trow Molotov cocktail or handgrenade.
- Add: Civil give the number of hideouts left.
- Add: You can lift wreck underwater with the SVD.
- Add: Empty ammo box.
- Add: Players markers in Global channel are now persistent.
- Add: Now damage of each vehicle parts are saved in Database.
- Add: Logistic point available objects depend on loaded mods.
- Add: Units close to the generator in the Side mission.
- Add: New side mission hack a missile.
- Add: Side mission cycle.
- Add: Garage for admin.
- Add: A semi Automatic mod support based on faction name (187 enemies factions and 15 civilians factions available).
- Add: You can select Anti Air enemy.
- Add: You can select Tank enemy.
- Add: An option to activate vehicle armed in hideout or side mission or cache.
- Add: Optimize actions for civil orders.
- Add: Optimize trigger detection for slow server.
- Add: Optimize mission parameters.
- REMOVE: btc_hq_red/blu/green soldier in mission.sqm.
- Add: Create function for EventHandlers.
- Add: btc_fnc_city_create for city\init.sqf.
- Add: CBA Per Frame Handlers to H&M.
- Add: Optimize server network by using remoteExec instead of BIS_fnc_MP.