(PT-BR) minecraft clone no godot usando rust
//?: como q faz pra pegar um node
unsafe {
owner.get_node(NodePath).unwrap().assume_safe().cast::<NodeType>().unwrap()
}
//?: como juntar/transformar duas (ou mais) strings/int/float/etc em uma so string
format!()
//NOTE:apenas use "st.add_smooth_group(true);" qnd for fazer voxels regulares
//NOTE:o godot crasha qnd usa "#[register_with(Self::register_properties)]"
(EN) minecraft clone in godot using rust
//?: how to get a node
unsafe {
owner.get_node(NodePath).unwrap().assume_safe().cast::<NodeType>().unwrap()
}
//?: how to join/transform two (or more) strings/int/float/etc in one string
format!()
//NOTE:only use "st.add_smooth_group(true);" when making smooth voxels
//NOTE:godot crashes when using "#[register_with(Self::register_properties)]"