Audio Implementation Tools for FMOD and Unity
MIT License
Copyright 2022, Ville Ojala
A synergistic set of audio implementation tools for the interface of Unity game engine and FMOD audio middleware.
- Assorted triggering, playback and randomization features
- Integration with various Unity subsystems (Timeline, Animator, Animation Clips etc.)
- Ambience area system for implementing seamless door transitions and large sound sources
- Reverb zone system with blend areas
- Third person footstep system (no animation keyframe tagging required)
- Surface tagging and detection system (both mesh and Terrain texture -based)
- Voiceover system with dialogue queuing and pacing tools
- Room-portal -based sound occlusion system
- Raycast-based obstruction
Third party dependencies:
- FMOD version: 2.02.09 (Unity verified)
- Tested in Unity version: 2021.3.7f1 (LTS)