Releases: VitaSmith/gust_tools
Releases · VitaSmith/gust_tools
v1.36
Gust Tools v1.36
gust_enc
: Fix improper "compression" for some files (#40)
gust_g1t
: Add partial support for extended textures
v1.35
Gust Tools v1.35
gust_g1t
: Fix computation of actual texture size (#39)
v1.34
Gust Tools v1.34
gust_pak
: Increase the maximum number of entries (#38)
v1.33
Gust Tools v1.33
gust_elixir
: fix extraction for highly compressed files (#37)
v1.32
Gust Tools v1.32
gust_pak
: Fix unpacking of files that contain zero-sized entries (#35)
gust_pak
: Fix improper repacking of archives that don't have 64-bit
or a22-extensions
set in the .json
file
v1.31
Gust Tools v1.31
- Fix issues when creating directories that contain extended/international characters
v1.30
Gust Tools v1.30
gust_ebm
: Improve support for Atelier Ryza 2 and Nights of Azure 2 .ebm
files (#29)
gust_elixir
: Fix support for .elixir
files with "dummy" entries (#31)
v1.29
Gust Tools v1.29
gust_ebm
: Add support for Atelier Ryza 2 .ebm
files (#28)
gust_g1t
: Major improvements and refactoring for swizzled textures
- Better handling of Windows paths
v1.28
Gust Tools v1.28
gust_pak
: Add support for Atelier Ryza 2 .pak
files (#27)
gust_pak
: Remove requirement for the application to reside in the same directory as the source files
gust_enc
: Set default seeds to Atelier Ryza/Atelier Ryza 2 ones (same seeds).
Remember that you can change which game seeds are used by adding -<GAME_ID>
as parameter to gust_enc
, such as -FT
for Fairy Tail, -A17
for Atelier Sophie, etc. Or you can edit seeds_id
in gust_enc.json
.
v1.27
Gust Tools v1.27
gust_g1t
: Add support for types 0x10
(#6) and 0x62
(#25)
gust_g1t
: Fix RGBA swizzling for PS4 and DS/DS3
- Fix potential
gcc
compilation warnings