Haxe library that adds StarfallEx bindings that are autogenerated in the generator branch.
Write Starfall scripts in the same typed, null safe and powerful language that many popular programs & games like Friday Night Funkin' are written in.
See what is haxe?, and a code sample here.
Long story short, it's a language that compiles to other languages while adding a lot of neat features to extend them.
Check out some of these features here.
- Autogenerated bindings for every Library and Type in StarfallEx.
- IDE Documentation so you don't have to get out of your editor to find out what a function does.
- Some support for replacing Haxe standard library with sf friendly methods.
- If you want typed, more powerful & easier to manage code.
- If you don't want your source code to be stolen, this works as well since the source is transpiled into unrecognizable lua.
- If you wanted to use all of Haxe's public libraries (see lib.haxe.org), which a good portion should be compatible with SFHaxe.
- Get Haxe (Version must be > 4.2.0)
- Install using Haxe's package manager haxelib:
haxelib install sfhaxe
- That's it!
Look at examples/Basic Full for a full example.
Make a Haxe project, and in your build.hxml
file add:
# Optional: Delete Unused Code
--dce full
# Link to sfhaxe.
--library sfhaxe
# Example Defines
--define SERVER # Can be SERVER, CLIENT or SHARED
--define NAME=A cool chip
--define SUPERUSER
--define AUTHOR=Vurv
--define MODEL=a/model/path.mdl
# Set the Haxe path to the current directory of the hxml + /src/
--class-path src
# Tell the compiler to generate lua code at this path local to %CD%
--lua bin/outscript.lua
# Set the main class to compile from. In this case, you have a file called Main.hx in /src/ that creates class Main.
--main Main
If you want Haxe bindings for GLua to make addons instead of Starfall scripts, check out gmodhaxe. (Not made by me so can't confirm how good it is)