Skip to content

Ginsu2 encoder for Need for Speed games since Underground 2

License

Notifications You must be signed in to change notification settings

WF4123/gintool

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

33 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

NFS GINTOOL

This tools allows for GIN files to be encoded in a more convenient and fast way. No HEX editing needed anymore. Learn more here: NFSMods

Compiling from source

In order to compile gintool, you'll need JDK 11 and Maven. After that navigate to the folder with the source code, where pom.xml is located and run:

mvn clean package

After that, compiled jar will be located in target folder. Enjoy!

Changelog

  • 1.0: Initial release
  • 1.1: UI Logic fixes
  • 1.2: Added ability to encode deceleration GIN's, major performance improvements
  • 1.2.1: Added failsaves for gin_encode and gin2
  • 1.3 (initial commit): Major code refactoring. Fields now support decimals. Tool now uses/requires JDK/JRE 11 to be installed, potential accuracy improvements by porting algorithm of gin2.exe to java code, which also removes the requirement of gin2.exe, vcruntime140d.dll and ucrtbased.dll altogether
  • 1.3.1: Small UI changes, improved .ini logic, algorithmic number of threads calculation
  • 1.3.2: More UI changes, new fields for NFS Carbon and .ini stores more data
  • 1.3.3: UI changes, multilanguage support, rewritten "Launch TMXTool" logic

Contributing

If you want to contribute to the project (add a translation, etc.), don't hesitate to make pull requests. Example messages file can be seen here: messages_en.properties

About

Ginsu2 encoder for Need for Speed games since Underground 2

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • Java 99.9%
  • Batchfile 0.1%