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* Make progress data (that is expirationTime/duration/value/total/etc) far less special state properties * Instead state metadata can now describe multiple properties as progress values and which other properties are relevant, e.g. charge = { display = "Charges", type = "number", total = "totalCharge" } will allow the user to select "charge" as progress source, which will automatically use state.totalCharge for the total value. Or someTime = { display = "X", type = "timer", total = "propertyName", modRate = "propertyName", inverse = "propertyName", paused = "propertyName", remaining = "propertyName" } All of the additional properties are optional. And lastly, someOtherTime = { display = "Y", type = "elapsedTimer" } For progress sources that are past time stamps. * Stacks, Unit count, etc are all potential progress sources now. * On the Display tab, the progress source can be selected from any trigger. * Conditions can switch the progress source * Ticks progress source is configurable and can be different from the main aura. This can be used via custom trigger to augment a main trigger * state.autoHide can be a time point at which the state should automatically hide. * Some behaviour changes, e.g. animations now observe the paused/remaining time and min/max progress settings * Probably some regressions Fixes: #4527 Fixes: #1449 Fixes: #4696 Fixes: #4719
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