-
-
Notifications
You must be signed in to change notification settings - Fork 417
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add condition sendPlayerLookPacket() #1060
base: master
Are you sure you want to change the base?
Conversation
📝 Walkthrough📝 Walkthrough📝 Walkthrough📝 Walkthrough📝 Walkthrough📝 Walkthrough📝 Walkthrough📝 Walkthrough📝 Walkthrough📝 Walkthrough📝 Walkthrough📝 Walkthrough📝 WalkthroughWalkthroughThe changes involve the introduction of a new method, Changes
Sequence Diagram(s)sequenceDiagram
participant Player
participant MultiAuraHack
participant TpAuraHack
participant RotationUtils
Player->>MultiAuraHack: onUpdate()
MultiAuraHack->>Player: Check swing hand
alt SwingHand is not OFF
MultiAuraHack->>RotationUtils: getNeededRotations()
RotationUtils-->>MultiAuraHack: Return rotations
MultiAuraHack->>Player: sendPlayerLookPacket()
end
Player->>TpAuraHack: onUpdate()
TpAuraHack->>Player: Check swing hand
alt SwingHand is not OFF
TpAuraHack->>RotationUtils: getNeededRotations()
RotationUtils-->>TpAuraHack: Return rotations
TpAuraHack->>Player: sendPlayerLookPacket()
end
Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media? 🪧 TipsChatThere are 3 ways to chat with CodeRabbit:
Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments. CodeRabbit Commands (Invoked using PR comments)
Other keywords and placeholders
CodeRabbit Configuration File (
|
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Actionable comments posted: 0
Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files selected for processing (2)
- src/main/java/net/wurstclient/hacks/MultiAuraHack.java (1 hunks)
- src/main/java/net/wurstclient/hacks/TpAuraHack.java (1 hunks)
Additional comments not posted (2)
src/main/java/net/wurstclient/hacks/MultiAuraHack.java (1)
121-124
: Ensure proper handling ofSwingHand.OFF
condition.The conditional check introduced at lines 121-122 ensures that player look packets are only sent when the swing hand is not set to
OFF
. This is a crucial change for preventing unnecessary network traffic and enhancing performance when the swing option is disabled.However, it's important to verify that this change does not introduce any side effects in scenarios where the swing hand might be dynamically changed during gameplay. Consider adding unit tests or integration tests to cover these scenarios.
Verification successful
Change is isolated to the
onUpdate
method.The conditional check for
swingHand.getSelected()
is only present in theonUpdate
method, indicating that this change is isolated and should not introduce side effects within this file. However, if there are external dependencies or interactions that rely on this condition, further testing or verification may be necessary.Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify that the new condition handles dynamic changes to the swing hand setting. # Test: Search for any other references to `swingHand.getSelected()` to ensure consistent handling. rg --type java 'swingHand.getSelected()' src/main/java/net/wurstclient/hacks/MultiAuraHack.javaLength of output: 145
src/main/java/net/wurstclient/hacks/TpAuraHack.java (1)
134-137
: Ensure proper handling ofSwingHand.OFF
condition inTpAuraHack
.The conditional check introduced at lines 134-135 ensures that player look packets are only sent when the swing hand is not set to
OFF
. This change is consistent with the one made inMultiAuraHack
and serves to prevent unnecessary rotation updates when the off-hand is selected, which could lead to more efficient gameplay behavior.As with the previous file, it's important to verify that this change does not introduce any side effects in scenarios where the swing hand might be dynamically changed during gameplay. Consider adding unit tests or integration tests to cover these scenarios.
Verification successful
Localized change in
TpAuraHack
forSwingHand.OFF
condition.The condition
swingHand.getSelected() != SwingHand.OFF
is only used once in theTpAuraHack
class, indicating that the change is localized and does not impact other parts of the class. Ensure that dynamic changes to the swing hand setting are covered through testing, as the code does not handle it elsewhere.Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify that the new condition handles dynamic changes to the swing hand setting in `TpAuraHack`. # Test: Search for any other references to `swingHand.getSelected()` to ensure consistent handling. rg --type java 'swingHand.getSelected()' src/main/java/net/wurstclient/hacks/TpAuraHack.javaLength of output: 141
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Actionable comments posted: 0
🧹 Outside diff range and nitpick comments (2)
src/main/java/net/wurstclient/hacks/MultiAuraHack.java (2)
120-123
: Approved: Condition added as per PR objective. Consider extracting the rotation logic.The added condition successfully implements the PR objective by preventing the sending of player look packets when the swing option is off. This change aligns with the goal of optimizing network traffic and improving performance.
To improve code readability and maintainability, consider extracting the rotation logic into a separate method. This would make the
onUpdate
method cleaner and easier to understand. Here's a suggested refactor:public void onUpdate() { // ... (previous code remains unchanged) for(Entity entity : entities) { if(swingHand.getSelected() != SwingHand.OFF) - RotationUtils - .getNeededRotations(entity.getBoundingBox().getCenter()) - .sendPlayerLookPacket(); + sendRotationPacket(entity); MC.interactionManager.attackEntity(MC.player, entity); } // ... (rest of the method remains unchanged) } +private void sendRotationPacket(Entity entity) +{ + RotationUtils + .getNeededRotations(entity.getBoundingBox().getCenter()) + .sendPlayerLookPacket(); +}This refactoring would improve the code structure without changing its functionality.
Line range hint
1-124
: Suggestions for overall code improvementsWhile the changes made are good, here are some suggestions to further improve the code quality and maintainability of the
MultiAuraHack
class:
Consider breaking down the
onUpdate
method into smaller, more focused methods. This would improve readability and make the code easier to maintain.Add error handling and logging, especially for critical operations. This will help with debugging and improve the robustness of the code.
Consider using dependency injection for
WURST.getHax()
to improve testability and reduce tight coupling.Add JavaDoc comments for the class and public methods to improve documentation.
Here's an example of how you could start refactoring the
onUpdate
method:@Override public void onUpdate() { if (!shouldAttack()) { return; } ArrayList<Entity> entities = getAttackableEntities(); if(entities.isEmpty()) { return; } WURST.getHax().autoSwordHack.setSlot(entities.get(0)); attackEntities(entities); } private boolean shouldAttack() { return speed.isTimeToAttack() && !pauseOnContainers.shouldPause(); } private ArrayList<Entity> getAttackableEntities() { // ... (logic to get attackable entities) } private void attackEntities(ArrayList<Entity> entities) { for(Entity entity : entities) { if(swingHand.getSelected() != SwingHand.OFF) { sendRotationPacket(entity); } MC.interactionManager.attackEntity(MC.player, entity); } swingHand.swing(Hand.MAIN_HAND); speed.resetTimer(); } private void sendRotationPacket(Entity entity) { RotationUtils .getNeededRotations(entity.getBoundingBox().getCenter()) .sendPlayerLookPacket(); }This refactoring improves the structure of the code, making it more modular and easier to understand and maintain.
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
📒 Files selected for processing (2)
- src/main/java/net/wurstclient/hacks/MultiAuraHack.java (1 hunks)
- src/main/java/net/wurstclient/hacks/TpAuraHack.java (1 hunks)
🔇 Additional comments (2)
src/main/java/net/wurstclient/hacks/TpAuraHack.java (2)
134-137
: LGTM! Conditional check for swing hand implemented correctly.The new condition
if(swingHand.getSelected() != SwingHand.OFF)
successfully implements the PR objective. It prevents sending player look packets when the swing option is turned off, which can potentially improve performance by reducing unnecessary network traffic.
Line range hint
138-141
: Verify indentation of subsequent linesThe lines following the new condition (138-141) are not indented, suggesting they are not part of the conditional block. Please verify if this is intentional or if these lines should also be executed only when
swingHand.getSelected() != SwingHand.OFF
.If these lines should be part of the condition, consider applying the following change:
if(swingHand.getSelected() != SwingHand.OFF) RotationUtils .getNeededRotations(entity.getBoundingBox().getCenter()) .sendPlayerLookPacket(); - - MC.interactionManager.attackEntity(player, entity); - swingHand.swing(Hand.MAIN_HAND); - speed.resetTimer(); + + MC.interactionManager.attackEntity(player, entity); + swingHand.swing(Hand.MAIN_HAND); + speed.resetTimer();If the current indentation is correct, please confirm that the intention is to always execute these lines regardless of the swing hand setting.
… Add-Aura-PlayerLook-Remove
… Add-Aura-PlayerLook-Remove
… Add-Aura-PlayerLook-Remove
Description
Testing
References