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Add condition sendPlayerLookPacket() #1060

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@JAXPLE JAXPLE commented Aug 31, 2024

Description

If the swing option is off, do not use player look packets

Testing

https://youtu.be/o_NB2_ux7Cw

References

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coderabbitai bot commented Aug 31, 2024

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Walkthrough

The changes involve the introduction of a new method, sendRotationPacket, in the MultiAuraHack class, and the addition of conditional checks in the onUpdate methods of both the MultiAuraHack and TpAuraHack classes. These checks ensure that rotation and look packet updates are executed only when the player's selected swing hand is active, specifically not set to SwingHand.OFF. This modification refines the control flow to prevent unnecessary operations.

Changes

File Path Change Summary
src/main/java/net/wurstclient/hacks/MultiAuraHack.java
src/main/java/net/wurstclient/hacks/TpAuraHack.java
Introduced a method for sending rotation packets and added conditional checks in onUpdate to ensure rotation logic is executed only if the selected swing hand is active (not SwingHand.OFF).

Sequence Diagram(s)

sequenceDiagram
    participant Player
    participant MultiAuraHack
    participant TpAuraHack
    participant RotationUtils

    Player->>MultiAuraHack: onUpdate()
    MultiAuraHack->>Player: Check swing hand
    alt SwingHand is not OFF
        MultiAuraHack->>RotationUtils: getNeededRotations()
        RotationUtils-->>MultiAuraHack: Return rotations
        MultiAuraHack->>Player: sendPlayerLookPacket()
    end

    Player->>TpAuraHack: onUpdate()
    TpAuraHack->>Player: Check swing hand
    alt SwingHand is not OFF
        TpAuraHack->>RotationUtils: getNeededRotations()
        RotationUtils-->>TpAuraHack: Return rotations
        TpAuraHack->>Player: sendPlayerLookPacket()
    end
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Actionable comments posted: 0

Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits

Files that changed from the base of the PR and between ef15e43 and bbe5d6a.

Files selected for processing (2)
  • src/main/java/net/wurstclient/hacks/MultiAuraHack.java (1 hunks)
  • src/main/java/net/wurstclient/hacks/TpAuraHack.java (1 hunks)
Additional comments not posted (2)
src/main/java/net/wurstclient/hacks/MultiAuraHack.java (1)

121-124: Ensure proper handling of SwingHand.OFF condition.

The conditional check introduced at lines 121-122 ensures that player look packets are only sent when the swing hand is not set to OFF. This is a crucial change for preventing unnecessary network traffic and enhancing performance when the swing option is disabled.

However, it's important to verify that this change does not introduce any side effects in scenarios where the swing hand might be dynamically changed during gameplay. Consider adding unit tests or integration tests to cover these scenarios.

Verification successful

Change is isolated to the onUpdate method.

The conditional check for swingHand.getSelected() is only present in the onUpdate method, indicating that this change is isolated and should not introduce side effects within this file. However, if there are external dependencies or interactions that rely on this condition, further testing or verification may be necessary.

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify that the new condition handles dynamic changes to the swing hand setting.

# Test: Search for any other references to `swingHand.getSelected()` to ensure consistent handling.
rg --type java 'swingHand.getSelected()' src/main/java/net/wurstclient/hacks/MultiAuraHack.java

Length of output: 145

src/main/java/net/wurstclient/hacks/TpAuraHack.java (1)

134-137: Ensure proper handling of SwingHand.OFF condition in TpAuraHack.

The conditional check introduced at lines 134-135 ensures that player look packets are only sent when the swing hand is not set to OFF. This change is consistent with the one made in MultiAuraHack and serves to prevent unnecessary rotation updates when the off-hand is selected, which could lead to more efficient gameplay behavior.

As with the previous file, it's important to verify that this change does not introduce any side effects in scenarios where the swing hand might be dynamically changed during gameplay. Consider adding unit tests or integration tests to cover these scenarios.

Verification successful

Localized change in TpAuraHack for SwingHand.OFF condition.

The condition swingHand.getSelected() != SwingHand.OFF is only used once in the TpAuraHack class, indicating that the change is localized and does not impact other parts of the class. Ensure that dynamic changes to the swing hand setting are covered through testing, as the code does not handle it elsewhere.

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify that the new condition handles dynamic changes to the swing hand setting in `TpAuraHack`.

# Test: Search for any other references to `swingHand.getSelected()` to ensure consistent handling.
rg --type java 'swingHand.getSelected()' src/main/java/net/wurstclient/hacks/TpAuraHack.java

Length of output: 141

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Actionable comments posted: 0

🧹 Outside diff range and nitpick comments (2)
src/main/java/net/wurstclient/hacks/MultiAuraHack.java (2)

120-123: Approved: Condition added as per PR objective. Consider extracting the rotation logic.

The added condition successfully implements the PR objective by preventing the sending of player look packets when the swing option is off. This change aligns with the goal of optimizing network traffic and improving performance.

To improve code readability and maintainability, consider extracting the rotation logic into a separate method. This would make the onUpdate method cleaner and easier to understand. Here's a suggested refactor:

 public void onUpdate()
 {
     // ... (previous code remains unchanged)
     
     for(Entity entity : entities)
     {
         if(swingHand.getSelected() != SwingHand.OFF)
-            RotationUtils
-                .getNeededRotations(entity.getBoundingBox().getCenter())
-                .sendPlayerLookPacket();
+            sendRotationPacket(entity);
         
         MC.interactionManager.attackEntity(MC.player, entity);
     }
     
     // ... (rest of the method remains unchanged)
 }

+private void sendRotationPacket(Entity entity)
+{
+    RotationUtils
+        .getNeededRotations(entity.getBoundingBox().getCenter())
+        .sendPlayerLookPacket();
+}

This refactoring would improve the code structure without changing its functionality.


Line range hint 1-124: Suggestions for overall code improvements

While the changes made are good, here are some suggestions to further improve the code quality and maintainability of the MultiAuraHack class:

  1. Consider breaking down the onUpdate method into smaller, more focused methods. This would improve readability and make the code easier to maintain.

  2. Add error handling and logging, especially for critical operations. This will help with debugging and improve the robustness of the code.

  3. Consider using dependency injection for WURST.getHax() to improve testability and reduce tight coupling.

  4. Add JavaDoc comments for the class and public methods to improve documentation.

Here's an example of how you could start refactoring the onUpdate method:

@Override
public void onUpdate()
{
    if (!shouldAttack()) {
        return;
    }

    ArrayList<Entity> entities = getAttackableEntities();
    if(entities.isEmpty()) {
        return;
    }

    WURST.getHax().autoSwordHack.setSlot(entities.get(0));
    attackEntities(entities);
}

private boolean shouldAttack() {
    return speed.isTimeToAttack() && !pauseOnContainers.shouldPause();
}

private ArrayList<Entity> getAttackableEntities() {
    // ... (logic to get attackable entities)
}

private void attackEntities(ArrayList<Entity> entities) {
    for(Entity entity : entities) {
        if(swingHand.getSelected() != SwingHand.OFF) {
            sendRotationPacket(entity);
        }
        MC.interactionManager.attackEntity(MC.player, entity);
    }
    swingHand.swing(Hand.MAIN_HAND);
    speed.resetTimer();
}

private void sendRotationPacket(Entity entity) {
    RotationUtils
        .getNeededRotations(entity.getBoundingBox().getCenter())
        .sendPlayerLookPacket();
}

This refactoring improves the structure of the code, making it more modular and easier to understand and maintain.

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between bbe5d6a and fb9b7a5.

📒 Files selected for processing (2)
  • src/main/java/net/wurstclient/hacks/MultiAuraHack.java (1 hunks)
  • src/main/java/net/wurstclient/hacks/TpAuraHack.java (1 hunks)
🔇 Additional comments (2)
src/main/java/net/wurstclient/hacks/TpAuraHack.java (2)

134-137: LGTM! Conditional check for swing hand implemented correctly.

The new condition if(swingHand.getSelected() != SwingHand.OFF) successfully implements the PR objective. It prevents sending player look packets when the swing option is turned off, which can potentially improve performance by reducing unnecessary network traffic.


Line range hint 138-141: Verify indentation of subsequent lines

The lines following the new condition (138-141) are not indented, suggesting they are not part of the conditional block. Please verify if this is intentional or if these lines should also be executed only when swingHand.getSelected() != SwingHand.OFF.

If these lines should be part of the condition, consider applying the following change:

 		if(swingHand.getSelected() != SwingHand.OFF)
 			RotationUtils
 				.getNeededRotations(entity.getBoundingBox().getCenter())
 				.sendPlayerLookPacket();
-		
-		MC.interactionManager.attackEntity(player, entity);
-		swingHand.swing(Hand.MAIN_HAND);
-		speed.resetTimer();
+		
+			MC.interactionManager.attackEntity(player, entity);
+			swingHand.swing(Hand.MAIN_HAND);
+			speed.resetTimer();

If the current indentation is correct, please confirm that the intention is to always execute these lines regardless of the swing hand setting.

JAXPLE and others added 24 commits September 29, 2024 13:36
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