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Releases: YLlywelyn/ProceduralMazeGame

v0.1.10

26 May 20:44
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v0.1.10 Pre-release
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v0.1.9

22 May 20:40
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v0.1.9 Pre-release
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Fixed nullReferenceException when calling unassigned delegates

v0.1.8

22 May 15:55
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v0.1.8 Pre-release
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Fixed nullReferenceException when calling unassigned delegates

v0.1.7: - Improved visibility of ui elements

22 May 15:45
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- Fixed fade out between generating dungeons
- Tweaked random colouring of rooms

v0.1.6: - Made it so that rooms don't overlap

22 May 15:09
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- Added a menu with a fade transition

v0.1.5

21 May 17:46
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v0.1.5 Pre-release
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- Added a timer to show how long the dungeon generator takes

v0.1.4: - Streamlined generator into single function separated into regions

21 May 14:53
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- Added button to output dungeons in text format to the persistent data path

v0.1.3

21 May 10:43
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v0.1.3 Pre-release
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- Made corridor generator fill all islands

v0.1.2: - Added dungeon room generator

20 May 22:23
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- Added a recursive maze generator for corridors

v0.1.1: - Auto regeneration of maze after 5 seconds

17 May 02:45
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- Tested player movement
- Made maze the size of the screen