forked from TheKK/myFreeRTOS
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
5 changed files
with
273 additions
and
110 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,199 @@ | ||
#include "game.h" | ||
#include "main.h" | ||
|
||
#include "FreeRTOS.h" | ||
#include "task.h" | ||
#include <math.h> | ||
#include <stdio.h> | ||
#include <stdlib.h> | ||
#include <string.h> | ||
|
||
//Player1 | ||
int16_t player1X = 10; | ||
int16_t player1Y = 10; | ||
uint16_t player1W = 60; | ||
uint16_t player1H = 10; | ||
uint8_t player1IsReversed = 1; | ||
|
||
//Player2 | ||
int16_t player2X = LCD_PIXEL_WIDTH - 20; | ||
int16_t player2Y = LCD_PIXEL_HEIGHT - 20; | ||
uint16_t player2W = 60; | ||
uint16_t player2H = 10; | ||
uint8_t player2IsReversed = 0; | ||
|
||
//Ball | ||
uint16_t ballSize = 5; | ||
int16_t ballX = ( LCD_PIXEL_WIDTH - 5 ) / 2; | ||
int16_t ballY = ( LCD_PIXEL_HEIGHT - 5 ) / 2; | ||
int16_t ballVX = 5; | ||
int16_t ballVY = 5; | ||
uint8_t ballIsRun = 0; | ||
|
||
void | ||
BallReset() | ||
{ | ||
ballX = ( LCD_PIXEL_WIDTH - 5 ) / 2; | ||
ballY = ( LCD_PIXEL_HEIGHT - 5 ) / 2; | ||
|
||
ballVX = 5; | ||
ballVY = 5; | ||
|
||
ballIsRun = 1; | ||
} | ||
|
||
void | ||
GAME_EventHandler1() | ||
{ | ||
if( STM_EVAL_PBGetState( BUTTON_USER ) ){ | ||
|
||
player1IsReversed = 0; | ||
|
||
while( STM_EVAL_PBGetState( BUTTON_USER ) ); | ||
|
||
player1IsReversed = 1; | ||
} | ||
} | ||
|
||
void | ||
GAME_EventHandler2() | ||
{ | ||
if( IOE_TP_GetState()->TouchDetected ){ | ||
|
||
player2IsReversed = 1; | ||
|
||
while( IOE_TP_GetState()->TouchDetected ); | ||
|
||
player2IsReversed = 0; | ||
} | ||
} | ||
|
||
void | ||
GAME_EventHandler3() | ||
{ | ||
if( ballIsRun == 0 ){ | ||
BallReset(); | ||
} | ||
|
||
} | ||
|
||
void | ||
GAME_Update() | ||
{ | ||
//Player1 | ||
LCD_SetTextColor( LCD_COLOR_BLACK ); | ||
LCD_DrawFullRect( player1X, player1Y, player1W, player1H ); | ||
LCD_DrawFullRect( player2X, player2Y, player2W, player2H ); | ||
|
||
if( player1IsReversed ) | ||
player1X -= 5; | ||
else | ||
player1X += 5; | ||
|
||
if( player1X <= 0 ) | ||
player1X = 0; | ||
else if( player1X + player1W >= LCD_PIXEL_WIDTH ) | ||
player1X = LCD_PIXEL_WIDTH - player1W; | ||
|
||
//Player2 | ||
if( player2IsReversed ) | ||
player2X -= 5; | ||
else | ||
player2X += 5; | ||
|
||
if( player2X <= 0 ) | ||
player2X = 0; | ||
else if( player2X + player2W >= LCD_PIXEL_WIDTH ) | ||
player2X = LCD_PIXEL_WIDTH - player2W; | ||
|
||
//Ball | ||
if( ballIsRun == 1 ){ | ||
|
||
LCD_SetTextColor( LCD_COLOR_BLACK ); | ||
LCD_DrawFullRect( ballX, ballY, ballSize, ballSize ); | ||
|
||
//Touch wall | ||
ballX += ballVX; | ||
if( ballX <= 0 ){ | ||
ballX = 0; | ||
ballVX *= -1; | ||
} | ||
else if( ballX + ballSize >= LCD_PIXEL_WIDTH ){ | ||
ballX = LCD_PIXEL_WIDTH - ballSize; | ||
ballVX *= -1; | ||
} | ||
|
||
//PONG! | ||
ballY += ballVY; | ||
if( ballY >= player2Y ){ | ||
if( ballX + ballSize >= player1Y && ballX <= player2X + player2W ){ | ||
if( ballX + ballSize/2 <= player2Y + player2W/4 ){ | ||
ballVY =-3; | ||
ballVX =-7; | ||
} | ||
else if( ballX + ballSize/2 >= player2Y + player2W - player2W/4 ){ | ||
ballVY =-3; | ||
ballVX = 7; | ||
} | ||
else if( ballX + ballSize/2 < player2Y + player2W/2 ){ | ||
ballVY =-7; | ||
ballVX =-3; | ||
} | ||
else if( ballX + ballSize/2 > player2Y + player2W/2 ){ | ||
ballVY =-7; | ||
ballVX = 3; | ||
} | ||
else{ | ||
ballVY =-9; | ||
ballVX = 0; | ||
} | ||
} | ||
else | ||
BallReset(); | ||
} | ||
|
||
if( ballY <= player1Y + player1H ){ | ||
if( ballX + ballSize >= player1X && ballX <= player1X + player1W ){ | ||
if( ballX + ballSize/2 <= player1Y + player1W/4 ){ | ||
ballVY = 3; | ||
ballVX =-7; | ||
} | ||
else if( ballX + ballSize/2 >= player1Y + player1W - player1W/4 ){ | ||
ballVY = 3; | ||
ballVX = 7; | ||
} | ||
else if( ballX + ballSize/2 < player1Y + player1W/2 ){ | ||
ballVY = 7; | ||
ballVX =-3; | ||
} | ||
else if( ballX + ballSize/2 > player1Y + player1W/2 ){ | ||
ballVY = 7; | ||
ballVX = 3; | ||
} | ||
else{ | ||
ballVY = 9; | ||
ballVX = 0; | ||
} | ||
} | ||
else | ||
BallReset(); | ||
} | ||
|
||
|
||
} | ||
} | ||
|
||
void | ||
GAME_Render() | ||
{ | ||
//Clear background | ||
LCD_SetTextColor( LCD_COLOR_BLACK ); | ||
/*LCD_DrawFullRect( 0, player1Y, LCD_PIXEL_WIDTH, player1H );*/ | ||
/*LCD_DrawFullRect( 0, player2Y, LCD_PIXEL_WIDTH, player2H );*/ | ||
|
||
LCD_SetTextColor( LCD_COLOR_WHITE ); | ||
LCD_DrawFullRect( player1X, player1Y, player1W, player1H ); | ||
LCD_DrawFullRect( player2X, player2Y, player2W, player2H ); | ||
LCD_DrawFullRect( ballX, ballY, ballSize, ballSize ); | ||
LCD_DrawLine( 10, LCD_PIXEL_HEIGHT / 2, LCD_PIXEL_WIDTH - 20, LCD_DIR_HORIZONTAL ); | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,19 @@ | ||
#ifndef GAME_H | ||
#define GAME_H | ||
|
||
void | ||
EventHandler1(); | ||
|
||
void | ||
EventHandler2(); | ||
|
||
void | ||
EventHandler3(); | ||
|
||
void | ||
GAME_Update(); | ||
|
||
void | ||
GAME_Render(); | ||
|
||
#endif |
Empty file.
Oops, something went wrong.