-
Notifications
You must be signed in to change notification settings - Fork 6
Guides_Crashlytics
Building your project on iOS requires some Xcode project changes:
-
Build your project from GMS2 first (using the iOS target) so it creates an Xcode project that we will edit in the steps below.
-
Before building your project further from Xcode, go to Build Phases and drag the Run Script item to the bottom:
-
The result should look like this (with Run Script at the bottom of the list):
-
You can now continue with the building process and the application will work as expected.
Firebase Crashlytics implementation uses SDK dependencies and therefore is only available on Android and iOS targets. In this section we will cover the steps necessary to start using the Firebase Crashlytics extension in your game. Select your target platform below and follow the simple steps to get your project up and running (you only need follow this setup once per project):
-
On your Firebase console, select Crashlytics under "Release & Monitor"; then select your Android / iOS project and click on Enable Crashlytics .
-
On this screen, the Firebase console will wait for a test crash from your app. To skip this screen you need to build a project (see Building on iOS if you are building for the iOS target), unplug your device and run a call to the included FirebaseCrashlytics_Crash function.
-
You are now all set to monitor your game crash logs.
GameMaker 2024