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Update 1100.md in response to the discussion in GMB-7125
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YYDan authored Sep 30, 2024
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Expand Up @@ -21,8 +21,9 @@ _We are aware that Mac IDE users will have problems trying to import very old-fo
- Reverted the use of a newer version of the input/rendering libraries, as this should resolve reports of large areas of GameMaker flickering white/black in releases after 2024.2.0 on some AMD GPU laptops which use DPI overrides above 100%
- Similar issues with flickering/rendering/offsets may well also be fixed now

- **Functions declared in an Object event are now treated as global functions**
- Any function that is declared in an event with the syntax `function NAME(){ ... }` will now be accessible as a function name everywhere
- **Functions declared in an Object's event are now more easily-accessed**
- Any function that is declared in an event for an Object using the syntax `function NAME(){ ... }` is now accessible as a function name in all events for that Object, plus for all other objects if they call it using the format `[objectName].NAME()`
- Note that if you want other objects to be able to call the function, then an instance of the object which defined the functions must exist in the room at that time
- For more info, see [#7125](https://github.com/YoYoGames/GameMaker-Bugs/issues/7125)
- Be aware that Feather is not updated to account for this change yet, so there is no need to report a bug for this ([#7680](https://github.com/YoYoGames/GameMaker-Bugs/issues/7680))

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