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Useful tool to help you fetch and dump Unreal Engine 4 Games information.

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Yothri/Unreal-Finder-Tool

 
 

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Unreal Finder Tool

Useful tool to help you fetch and dump Unreal Engine 4 Games information.

Features

  • Nice and Easy UI.
  • Find GNames.
  • Find GObjects.
  • Instance Logger.
  • Sdk Generator. Based on @KN4CK3R (External, More effective, Faster and Multi-thread)
  • Kenrnal to read process memory. Based on @harakirinox

Compatibility

  • Windows 64bit => x32/x64 games.
  • Windows 32bit => x32 games.

How to use

This video tell you how to use the tool and dump sdk for ue4 game.

  • Some changes before watch the video.
    • Now you don't need to do any thing about GNames address since now you just need to click use button.

Youtube Video

Screen Shots

ui_1 ui_2 ui_3

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Last Version

Credits

Change Log

09-07-2019
  • JsonEngine is system that's use josn files as container for main ue4 structs.
    • Since UE4 have different versions, some time ue4 structs changes.
    • That's make fix specific games problems is easy, since the most of problems because of UE4 Version structs changes.
    • So JsonEngine give me the ability to just create an other json file that's have the changed structs to override default structs to support any other UE4 version.
  • SDK generator ReWork is hard changes for sdk generator.
    • That's make the tool now faster than before significantly.
    • Easy to add and improve feature In the future.
  • Tool Debugging, it's to help fetching why tool crashed and generate file that's help to solve the problem.
  • New UI that give me some space to add new Features.
  • Address Veiwer is a hex viwer to dump memory arround to address pulled form the tool.
    • That's give you ability to check if your address is valid to use or not.
  • Add some UI labels.
    • Unreal Version: That's fetch which UE that game development with.
    • Win Title: Get window title of target game.
  • GObjects/GName Finder Improved.
    • Let GNames address that's pulled from the finder to be used directly without need to dereference it.
    • GObjects Finder now get GObjects chunks address.
  • SDK Generator Improved.
    • Fix some bugs that's case some problem or missed offsets.
    • Fix some code form that's slow the generating progress.
  • Performance improves.
    • GObjects/GName Finder now really faster and more stability.
    • Instance Logger now really faster and more stability.
    • SDK Generator now really faster and more stability.
  • BUGS.
    • Fix some UI bugs.
    • Fix some Finder bugs.
04-07-2019
03-07-2019
  • Improve Sdk Generator.
    • Sdk Generator now significantly faster
    • Some organization for Sdk Generator code.
  • Improve Class Finder.
    • Now can search for class name of address.
      • Put instance address and the tool will give you instance class name
    • When you search for class name you will get also instance thats derived from class name.
      • it's useful to find your target fast, you will get the name of derived next to instance address.
      • In example you search for PlayerBase you will get PlayerBase, PlayerExtarBase and GamePlayer.
    • Now significantly faster.
01-07-2019
  • Support GObjects Chunks.
    • Some games use GObject's chunks as same as GNames, so i just support it.
    • You still can set the addres of first UObject in GObject list or first chunk address.
    • Auto detect it's first UObject or first chunk address.
31-06-2019
  • Add Class Finder.
    • Search for instance with his class name.
    • Useful to find some hard adrress, for ex: to make a sig to scan.
30-06-2019
  • Add new settings.
  • Sdk Generator +10% faster.
  • Add Game Name, Game Version to Sdk Generator.
  • Add Sdk Type to Sdk Generator.
    • Internal: Usually used when your target is inject dll into game process.
      • It's generate functions and funtction params. without ReadAsMe/WriteAsMe function.
      • You can directly cast/write block of memory as your class/struct.
    • External: Usually used when your target is write or read game process memory from your process.
      • Support read as object (class/struct) with ReadAsMe function in every class/struct.
      • Support write as object (class/struct) with WriteAsMe function in every class/struct.
      • It's useful to read/write block of memory as class/struct.
      • No functions generaterd for external for now. maybe later i will support call function from external.
      • To support ReadAsMe/WriteAsMe in your project, you need to edit settings file.
      • Good example for read function here, for write function same as read but WriteProcessMemory.
  • Some Optimization.
28-06-2019
  • Add UI.
  • Some changes to SDK Generator and Instance Logger.
  • Let GObject address getted form GObject Finder be valid to use directly.
    • You can now just set the address you get from GObjects finder in the GObject input field.
25-06-2019
  • Add SDK Generator.
  • Add Settings file.
  • Improve Instance Logger.
09-06-2019
  • Add JSON reflctor.
  • Convert Instance Logger to JSON reflector.
06-06-2019
  • Add Instance Logger.
02-06-2019
  • First version released

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Useful tool to help you fetch and dump Unreal Engine 4 Games information.

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  • C++ 79.1%
  • C 20.9%