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Deploy documentation of 'apidoc-update-main' to GitHub Pages
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zeiss-inspect-development committed Dec 16, 2024
1 parent 3a234ea commit 6702805
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4 changes: 4 additions & 0 deletions apidoc-update-main/.buildinfo
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# Sphinx build info version 1
# This file records the configuration used when building these files. When it is not found, a full rebuild will be done.
config: fe80d32e0caabf5fb3b4f1ed543d5913
tags: 645f666f9bcd5a90fca523b33c5a78b7
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import gom

DIALOG4 = gom.script.sys.create_user_defined_dialog(dialog={
"content": [
[
{
"columns": 1,
"name": "label_6",
"rows": 1,
"text": {
"id": "",
"text": "New",
"translatable": True
},
"tooltip": {
"id": "",
"text": "",
"translatable": True
},
"type": "label",
"word_wrap": False
},
{
"columns": 1,
"fast_filter": False,
"name": "input_new",
"rows": 1,
"supplier": "custom",
"tooltip": {
"id": "",
"text": "",
"translatable": True
},
"type": "input::point3d"
}
]
],
"control": {
"id": "OkCancel"
},
"embedding": "",
"position": "",
"size": {
"height": 112,
"width": 200
},
"sizemode": "",
"style": "",
"title": {
"id": "",
"text": "Demo \"New selection element\"",
"translatable": True
}
})


def dialog_event_handler(widget):
pass


# filter system planes
def element_filter(element):
try:
if element.type == 'plane':
return True
except Exception as e:
pass
return False


DIALOG4.handler = dialog_event_handler
DIALOG4.input_new.filter = element_filter

# Alternative: use fast filtering
# from typing import Iterable
#
# def fast_element_filter(*elements) -> Iterable[bool]:
# return [element_filter(e) for e in elements]
#
# DIALOG4.input_new.fast_filter = True
# DIALOG4.input_new.filter = fast_element_filter

RESULT = gom.script.sys.show_user_defined_dialog(dialog=DIALOG4)

print("Chosen system plane:", RESULT.input_new.name)
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# -*- coding: utf-8 -*-

import gom

DIALOG=gom.script.sys.create_user_defined_dialog (dialog={
"content": [
[
{
"columns": 2,
"name": "label",
"rows": 1,
"text": {
"id": "",
"text": "Choose a button. Any button.",
"translatable": True
},
"tooltip": {
"id": "",
"text": "",
"translatable": True
},
"type": "label",
"word_wrap": False
},
{
}
],
[
{
"button_type": "push",
"columns": 1,
"icon": "AAAAAA==",
"icon_file_name": "",
"icon_size": {
"value": "icon"
},
"icon_system_size": {
"value": "default"
},
"icon_system_type": {
"value": "ok"
},
"icon_type": {
"value": "none"
},
"name": "button_yes",
"rows": 1,
"text": {
"id": "",
"text": "Yes",
"translatable": True
},
"tooltip": {
"id": "",
"text": "",
"translatable": True
},
"type": "button::pushbutton"
},
{
"button_type": "push",
"columns": 1,
"icon": "AAAAAA==",
"icon_file_name": "",
"icon_size": {
"value": "icon"
},
"icon_system_size": {
"value": "default"
},
"icon_system_type": {
"value": "ok"
},
"icon_type": {
"value": "none"
},
"name": "button_no",
"rows": 1,
"text": {
"id": "",
"text": "No",
"translatable": True
},
"tooltip": {
"id": "",
"text": "",
"translatable": True
},
"type": "button::pushbutton"
}
]
],
"control": {
"id": "Empty"
},
"embedding": "",
"position": "",
"size": {
"height": 121,
"width": 230
},
"sizemode": "",
"style": "",
"title": {
"id": "",
"text": "Push a button",
"translatable": True
}
})

#
# Event handler function called if anything happens inside of the dialog
#
def dialog_event_handler (widget):
if widget == DIALOG.button_yes:
gom.script.sys.close_user_defined_dialog( dialog = DIALOG, result = 'Yes' )
if widget == DIALOG.button_no:
gom.script.sys.close_user_defined_dialog( dialog = DIALOG, result = 'No' )

DIALOG.handler = dialog_event_handler

try:
RESULT=gom.script.sys.show_user_defined_dialog (dialog=DIALOG)
except gom.BreakError as e:
RESULT = 'Cheater'

print('RESULT', RESULT)

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def localize_triangles(triangles:np.ndarray, global_vertices:np.ndarray) -> tuple[np.ndarray, np.ndarray]:
"""This function resets the triangles' indices to be relative to the selection on mesh
Args:
triangles (np.ndarray): array of triangles from 'np.array(mesh.selection.triangles)[stage]'
global_vertices (np.ndarray): all vertices of the mesh 'np.array(mesh.data.coordinate)[stage]'
Returns:
tuple[np.ndarray, np.ndarray]: localized triangles' array and indices, for remapping of global vertices, values, etc.
Usage:
>>> global_vertices = np.array(mesh.data.coordinate)
>>> triangles = np.array(mesh.selection.triangle)
>>> number_of_stages = len(global_vertices)
>>> for stage in range(number_of_stages):
... localized_triangles, indices = localize_triangles(triangles[stage], global_vertices[stage])
... localized_vertices = global_vertices[stage][indices]
"""
indices = np.nonzero(np.bincount(triangles.ravel(), minlength=len(global_vertices)))[0]
remap = np.ndarray(len(global_vertices), dtype=np.int32)
remap[indices] = np.arange(0, len(indices))
triangles = remap[triangles.ravel()].reshape(triangles.shape)
return triangles, indices
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