Test basic compute shader dispatching #142
Workflow file for this run
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name: Build | |
on: [push, pull_request, workflow_dispatch] | |
jobs: | |
build-win64: | |
runs-on: windows-latest | |
defaults: | |
run: | |
shell: msys2 {0} | |
steps: | |
- uses: actions/checkout@v2 | |
with: | |
submodules: true | |
- uses: msys2/setup-msys2@v2 | |
with: | |
install: mingw-w64-x86_64-cmake mingw-w64-x86_64-ninja mingw-w64-x86_64-gcc mingw-w64-x86_64-SDL2 mingw-w64-x86_64-glew mingw-w64-x86_64-vulkan-devel | |
- name: Build Zephyr | |
run: | | |
cmake -B build \ | |
-GNinja \ | |
-DCMAKE_EXE_LINKER_FLAGS="-static-libgcc -static-libstdc++ -static" \ | |
-DCMAKE_BUILD_TYPE=Release | |
cd build | |
ninja -j $NUMBER_OF_PROCESSORS | |
- name: Collect artifacts | |
run: | | |
mkdir upload | |
cp build/app/next/zephyr-next.exe upload | |
- name: Upload artifacts | |
uses: actions/upload-artifact@v2 | |
with: | |
name: Zephyr-win64 | |
path: upload | |
if-no-files-found: error |