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update documentation
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Zireael07 committed Nov 12, 2013
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23 changes: 22 additions & 1 deletion CHANGELOG.md
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Expand Up @@ -275,4 +275,25 @@ BETA RELEASES
* wizards can now choose school specialization [Seb]
* right-clicking on map now brings up a context menu
* light & heavy load now works per SRD; implemented Loadbearer feat
* activable Power Attack and Combat Expertise feats
* activable Power Attack and Combat Expertise feats

0.11.0 - 12/11/2013
* bug fix: shadow armor lua error fixed [Seb]
* bug fix: apply increased Str bonus to two-handed weapons
* bug fix: chasm displays its proper name in tooltip
* bug fix: hotbar no longer covers the log on some screens
* bug fix: random naming for potions and scrolls now works properly
* bug fix: you can no longer spend one more skill point per level than intended
* TILES - using David Gervais 32x32 tiles with some new tiles made by me
* new spells: identify; improved identify, mage armor [Seb]
* new items: cursed items (bracers of clumsiness, potion of poison, potion of inflict light wounds and others); ring of darkvision
* split feat dialog into 3 columns
* add proficiency requirement to shields
* adjusted magic item drops
* Balance DC 15 or Jump DC 30 to cross a chasm
* character sheet split into two tabs; skill breakdown as a table
* containers
* show message log screen finally works
* hunger counter & food rations now work
* multiclassing now requires 13 in core ability except for sorcerers and wizards, who require 16 in CHA or INT, respectively
* cross-class skills are now coded and working
7 changes: 4 additions & 3 deletions README.md
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Expand Up @@ -3,7 +3,7 @@ The Veins of the Earth

"A fantasy d20-themed dungeon crawler", to quote DarkGod's comment.

Requires T-Engine 1.0.5h (beta).
Requires T-Engine 1.0.5.

Click t-engine.exe to run.

Expand All @@ -16,7 +16,7 @@ Contributors:
Features:
- brand-new start-up screen and menu [standalone version only]
- new old gold and black UI skin
- 32x32 tiles by Daniel E.Gervais
- 32x32 tiles by Daniel E. Gervais & my edits
- controls displayed automatically at game start
- 10 classes: barbarian, bard, cleric, druid, fighter, ranger, rogue, sorcerer, wizard (with specialist schools [Seb]), warlock
- 2 prestige classes: shadowdancer, assasin
Expand All @@ -26,7 +26,7 @@ Features:
- random name generator taking into account your character's race and sex
- Effective Character Level
- XP for killing monsters, descending deeper, disarming traps
- multiclassing & prestige classes & favored classes
- multiclassing (with ability score requirements) & prestige classes & favored classes
- complete, colored character sheet with tooltips displaying rules info
- randomized unarmed and weapon damage; archery and reach weapons; two weapon fighting penalties & feats
- attack roll & AC & critical hits & offhand attack (including double weapons) & iterative attacks
Expand All @@ -48,6 +48,7 @@ Features:
- cure x wounds spells work in a traditional way; heal x wounds spells heal a percentage of total hp
- stairs have a chance of not changing the dungeon level [Seb]
- calendar
- hunger counter and display

***
Thanks to:
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