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update documentation
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Zireael07 committed Oct 21, 2013
1 parent 2d15a8b commit 54f71f3
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14 changes: 14 additions & 0 deletions CHANGELOG.md
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Expand Up @@ -211,3 +211,17 @@ BETA RELEASES
* item tooltips now inform you of (some) magic properties if the item is identified
* expanded Quit dialog to allow discarding characters
* traps are coded in but do not spawn yet

0.8.0 - 21/10/2013
* bug fix: gain spellcasting properly if you multiclassed from a non-casting class
* bug fix: apply (uncapped) feat bonuses on top of skill ranks
* bug fix: Intuition now applies to a single item
* bug fix: ensure 1 damage unless Damage Reduction is applied
* new spells: inflict X wounds, fireball
* improved HUD - now with bars, changing color depending on the amount of HP left
* XP for descending & disarming traps added
* two weapon fighting penalties, feats & background
* death and dying closer to d20: death at -10 and detrimental effects both at 0 and in the -1 to -9 range
* level feelings (based on monster CR for now)
* changed wait a turn keybinding and added it to controls screen
* random naming for potions & scrolls
14 changes: 9 additions & 5 deletions README.md
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Expand Up @@ -20,27 +20,30 @@ Features:
- 9 classes: barbarian, bard, cleric, druid, fighter, ranger, rogue, wizard, warlock
- 2 prestige classes: shadowdancer, assasin
- 13 races: human, half-elf, half-drow, gnome, halfling, elf, dwarf, half-orc; drow, duergar, deep gnomes
- backgrounds for quicker character creation
- random name generator taking into account your character's race and sex
- Effective Character Level
- XP for killing monsters, descending deeper, disarming traps
- multiclassing & prestige classes & favored classes
- colored character sheet with tooltips displaying rules info
- randomized unarmed and weapon damage; archery and weapon finesse
- randomized unarmed and weapon damage; archery and weapon finesse; two weapon fighting penalties & feats
- attack roll & AC & critical hits & offhand attack (including double weapons) & iterative attacks
- death at -10 and detrimental effects both at 0 and in the -1 to -9 range
- saving throws [Seb]; now take the best of two stats (Dex-Int; Con-Str; Wis-Cha)
- hp, exp, dungeon level on-screen display
- hp, exp, dungeon level on-screen display now with bars and color changing depending on the amount of HP left
- inventory & encumbrance
- spellbook, an iconed hotbar for spells, some 0 and 1st level spells [Seb]
- spellbook, an iconed hotbar for spells [Seb]; some 0, 1st, 2nd, 3rd level spells
- armor spell failure chance; key stat must be 9 to cast spells
- casters gain access to next spell level every 3rd level
- attributes roller before character creation; now guarantees higher stats
- some monsters up to CR 1; CR displayed in tooltips; monsters drop equipment and corpses
- feat and skill select [Seb]
- skill checks and opposed checks, including armor check penalty and racial bonuses; more skill points at first character level
- skill tests printed to log; max skill ranks implemented
- skill tests printed to log; max skill ranks implemented; feat bonuses applied on top of skill ranks
- most weapons from SRD; magic armors and shields; magic weapons; light sources; magic items
- ranged weapons as starting equipment; deep-dwelling races no longer get a torch
- most melee & skill enhancing feats from SRD
- working Intuition skill and item identification
- working Intuition skill (now for one item only) and item identification
- colored in-game help screen; legend screen
- stairs have a chance of not changing the dungeon level [Seb]
- calendar
Expand All @@ -54,6 +57,7 @@ Features:

***
Thanks to:
- rsaarelm from #rgrd for coming up with the name "Veins of the Earth"
- Grey, DarkGod, HousePet for coding help
- Zonk for brainstorming
- Leissi for brainstorming and testing
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