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That way if anyone have proxy server (in USA, Brazil or Austrialia for example) he can just uncomment world entry creation + player proxy entry. Because Cipsoft client won't allow for two the same character names, I'm adding suffix
[proxy]
, so it require changes in engine to ignore that name part:https://github.com/otland/forgottenserver/blob/master/src/protocolgame.cpp#L433
to