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A C++ implementation of an SDL Mixer WAV file audio player in SDL2.

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SDL-Audio-Player

What is this?

A basic, single-header C++ implementation of an SDL Mixer 1.2 WAV file audio player in SDL2. The player can play both sound effect files (Mix_Chunk*) and music tracks (Mix_Music*). It can also change sound effect and music volume separately, and allows you to pause and stop audio playback.

Important note: As far as I'm aware, SDL Mixer is only compatible with sound files saved in the 16-bit WAV format. If your file is not saved in that format, it may not play correctly. Audacity is capable of converting them for you, as shown below:

image

How do I use this?

First ensure you have a correctly configured installation of SDL2 and SDL Mixer. The SDL_Mixer.h file should be in the include directory of your SDL installation folder. You should also ensure you have properly set up SDL2_mixer.lib and included the SDL2_mixer.dll file in your project directory.

  1. Include the header file AudioPlayer.h.
  2. Edit the sound effect and music track storage objects (SoundEffectFiles and MusicFiles) to contain the filepaths of your sound and music files, as well as the number of total sound effects and tracks.
  3. On construction, the files will all be loaded as sound objects and ready for playing.

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A C++ implementation of an SDL Mixer WAV file audio player in SDL2.

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