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Fix box shadow alpha (audulus#3)
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The alpha channel was only being used to "dim"
the shadow effect. Now that "dimming" value is
multiplied by the alpha channel as well

Use alpha for rect painting (audulus#4)
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jrmoulton authored and Zoxc committed Jan 4, 2024
1 parent 7c13a8d commit 5bde161
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/shader.wgsl
Original file line number Diff line number Diff line change
Expand Up @@ -720,7 +720,7 @@ fn fs_main(
y += step;
}

return s * vec4<f32>(paint.inner_color.rgb, value);
return s * vec4<f32>(paint.inner_color.rgb, value * paint.inner_color.a);
}

if(prim.prim_type == 8u) { // vgerGlyph
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