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refactor!: Use double for material #3862

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andiwand
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There is no good reason to use float for material properties and calculations, we just end up doing a bunch of float double conversions. The only good reason for float is to keep the storage low which is still the case with this PR.

@andiwand andiwand added this to the next milestone Nov 15, 2024
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@github-actions github-actions bot added the Component - Core Affects the Core module label Nov 15, 2024
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github-actions bot commented Nov 15, 2024

📊: Physics performance monitoring for f3eba4e

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physmon summary

@andiwand andiwand marked this pull request as ready for review November 15, 2024 19:55
@andiwand
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This seems to have some CPU implications
image
image

@andiwand
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image image

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sonarcloud bot commented Nov 17, 2024

@AJPfleger
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I started to work on the same topic in

In a first attempt, I changed all instances as well but it messed up the tests. To understand, where the problem comes from, I believe it is necessary, to do it in smaller steps. (What I tried above, but still too course.)

Of course the problem lies in some rounding, since a lot of calculations are done in double but then stored as float. We need to understand which steps cause the changes in the output, since it is very likely, that we are doing some comparisons between floats which lead to different behaviour when looking at more digits. Therefore, we probably need to reintroduce some comparison operators or understand if we actually need to do those comparisons.

@andiwand
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andiwand commented Nov 17, 2024

I already adapted the tests here. I don't think we should change any == operators. Changing them breaks the interface. I would rather remove them as they are not very useful anyways.

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Most of the unit tests are not an issue - that we need to compare to a double instead of a float is straight forward. But the physmon changes are complicated. Have you had time to analyse them?

Just a few examples:
Here we have shifts:
image
image
image

Here a lot of stuff going on:
image

We don't need to change the ==-operator, we could also change the place where it is used incorrectly. But I don't know if there is an actual case, where we use it, since I didn't get that far in my analysis yet :( Before changing anything, we need to understand, why it isfailing.

@andiwand
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I don't think it is worth looking into these physmon changes in detail as there is no structure to it. They all look consistent to low stat fluctuations. We change how material interactions are numerically represented so such changes in physmon are expected.

I can check how easy it is to remove the == operators.

@paulgessinger paulgessinger modified the milestones: next, v38.0.0 Nov 25, 2024
kodiakhq bot pushed a commit that referenced this pull request Nov 25, 2024
Accumulated changed from #3862

- use namespaces in source files
- remove operator overloads (breaking)
- move some implementations to source
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3 participants