A library for undo and redo.
// An argument for our undoable actions.
var map = { 'value' : 42 };
// Actions bind a 'Do' functon and an 'Undo' function together with arguments.
Do _increment = (a) => ++a['value'];
Undo _decrement = (a, r) => --a['value'];
var increment = new Action(map, _increment, _decrement);
// Use custom actions when you want your own type.
class Square extends Action {
static _square(a) => a['value'] = a['value'] * a['value'];
static _squareRoot(a, r) => a['value'] = math.sqrt(a['value']);
Square(map): super(map, _square, _squareRoot);
}
var square = new Square(map);
// Call your action, and listen for the result (if you want) - its easy!
increment().then((result) => print('$result')); // prints '43'
// Call actions in a transaction - they'll be done and undone together!
transact(() {
increment();
square();
}).then((_) => print('${map["value"]}')); // prints '1936'
// Bind undo / redo to keyboard events.
document.onKeyUp.listen((e) {
if (e.ctrlKey) {
if (e.keyCode == KeyCode.Z) undo();
else if (e.keyCode == KeyCode.Y) redo();
}
});
The code above can be found here. For more fun, try to nudge a box around a canvas - its undoable!
Learn more about the design decisions by reading this article.
Undone uses the MIT license as described in the LICENSE file, and follows semantic versioning.