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Performance enhancement to component addition/removal #3
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adlarkin
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Test resultsAll tests are done with 5000 initially created entities (10 components per entity). Using the approach in this PRadding/removing a component from 5000 entities
adding/removing a component from 2500 entities
Using the approach in PR #2adding/removing a component from 5000 entities
adding/removing a component from 2500 entities
Using ign-gazeboadding/removing a component from 5000 entities
adding/removing a component from 2500 entities
EnTTadding/removing a component from 5000 entities
adding/removing a component from 2500 entities
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iche033
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May 11, 2021
I'm closing this since the prototype proposed here has been implemented in gazebosim/gz-sim#856. |
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I'm using an "ignore" flag for components to help keep track of valid/invalid
entity <-> component tuple data
in views so that adding components and updating views doesn't take as long