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Updated build version (3.5.0.25)
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ivan-mogilko committed Jul 12, 2020
1 parent ff692ad commit 5f09c29
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Showing 6 changed files with 22 additions and 8 deletions.
15 changes: 14 additions & 1 deletion Changes.txt
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REVISION HISTORY
================
VERSION 3.5.0 - Patch 3, June 2020
VERSION 3.5.0 - Patch 3, July 2020

Editor:
- In room editor adjusted the object selection bar's visual style, made dropdown buttons larger
and easier to click on.
- Made room editor display "locked" cursor consistently when whole object/area group is locked,
and when over locked Edges.
- Fixed room editor failing to initialize if currently selected object's name exceeded navigation
bar's width.
- Fixed some panels were not upscaling sprite previews in low-resolution projects as intended.
- Fixed ViewFrame's default Sound value set as "-1 (unknown)" (should be "none").
- Fixed "Change ID" command did not affect order of game objects in a compiled game until a
project was reloaded in the editor.
- Fixed "Change ID" command on a View restricted max ID to a wrong number (lower than normal).
- Fixed Character preview was not updated when View ID is changed.
- Fixed Room editor displayed character incorrectly when its ID is changed.
- Fixed import of room scripts when loading an old game made by AGS 2.72 or earlier.
- Fixed another unhandled exception occuring when Editor was about to report "unexpected error".

Engine:
- RunAGSGame() will now automatically reset translation to Default before starting new game,
to prevent situations when new game will be trying to init a translation from previous game.
- Character speech will be now displayed relative to the first found viewport the character is
seen in, or the one which camera is closest to the character in the room.
- Fixed crash when deleting custom Viewport in a non-software graphics mode.
- Fixed Viewport.Camera not handling set null pointer properly (should disable viewport now).
- Fixed Screen.RoomToScreenPoint()/ScreenToRoomPoint() functions were converting coordinates
always through camera #0, instead of a camera actually linked to the primary viewport.
- Fixed Screen.AutoSizeViewportOnRoomLoad property was forcing always camera #0 to align itself
to the new room, instead of a camera actually linked to the primary viewport.
- Fixed speech vertical position was not correctly calculated if the room camera is zoomed.

Linux:
- Fixed script floats were printed according to system locale rules and not in uniform one.

Windows:
- Again fixed game becoming minimized when quitting with error from the Direct3D fullscreen.

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4 changes: 2 additions & 2 deletions Common/core/def_version.h
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@@ -1,9 +1,9 @@
#ifndef __AGS_CN_CORE__DEFVERSION_H
#define __AGS_CN_CORE__DEFVERSION_H

#define ACI_VERSION_STR "3.5.0.24"
#define ACI_VERSION_STR "3.5.0.25"
#if defined (RC_INVOKED) // for MSVC resource compiler
#define ACI_VERSION_MSRC_DEF 3,5,0,24
#define ACI_VERSION_MSRC_DEF 3,5,0,25
#endif

#ifdef NO_MP3_PLAYER
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1 change: 1 addition & 0 deletions Copyright.txt
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Expand Up @@ -17,6 +17,7 @@ Benoit Pierre
Bernhard Rosenkraenzer
Cristian Morales Vega
Edward Rudd
Erico Vieira Porto
Ferdinand Thiessen
Francesco Ariis
Gilad Shaham
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2 changes: 1 addition & 1 deletion Editor/AGS.Editor/app.manifest
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<?xml version="1.0" encoding="utf-8"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
<assemblyIdentity version="3.5.0.24" name="AGSEditor"/>
<assemblyIdentity version="3.5.0.25" name="AGSEditor"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
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4 changes: 2 additions & 2 deletions Editor/AGS.Types/Properties/AssemblyInfo.cs
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Expand Up @@ -22,9 +22,9 @@ namespace AGS.Types
public class Version
{
public static readonly bool IS_BETA_VERSION = false;
public const string AGS_EDITOR_DATE = "February 2020";
public const string AGS_EDITOR_DATE = "July 2020";
public const string AGS_EDITOR_FRIENDLY_VERSION = "3.5.0";
public const string AGS_EDITOR_VERSION = "3.5.0.24";
public const string AGS_EDITOR_VERSION = "3.5.0.25";
public const string AGS_EDITOR_COPYRIGHT = "Copyright © 2006-2011 Chris Jones and 2011-2020 others.";
}
}
4 changes: 2 additions & 2 deletions version.json
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{
"version": "3.5.0.24",
"version": "3.5.0.25",
"versionFriendly": "3.5.0",
"versionSp": "P2",
"versionSp": "P3",
"appID": "6b60d97d-db82-4986-995f-31e2aad16832"
}

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