v.3.5.0.24
ivan-mogilko
released this
24 Feb 21:38
·
4606 commits
to master
since this release
This is a 3.5.0 Patch 2.
Editor:
- Fixed mouse cursor flicker above the script editor, again (was fixed first for 3.3.5, but
then reverted by mistake). - Fixed bitmap palette was not remapped to game or room palette for 8-bit sprites if they were
imported with "Leave as-is" transparency setting. - Fixed an imported palette did not really apply to sprites until reopening a game in the editor.
Engine:
- Fixed crash when saving in a game which contains Set or Dictionary in script.
- Fixed crash caused by a 32-bit sprite with alpha channel in a 8-bit game.
- Fixed occasional regression (since 3.4.3) in OpenGL renderer that caused graphic
artifacts at the borders of sprites, but only when nearest-neighbour filter is used.
Windows:
- Fixed keyboard and mouse not working when game is run under Wine (or, potentially, particular
Windows setups too). - Fixed maximal allowed window size deduction, which works better on Windows 8 and higher.
- Fixed game becoming minimized when quitting with error from the fullscreen mode, requiring
player to switch back in order to read the error message.
WinSetup:
- Fixed crash occuring if the chosen graphics driver does not support any modes for the current
game's color depth.