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v3.6.1 - RC3

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@ivan-mogilko ivan-mogilko released this 22 Jan 18:59
· 945 commits to master since this release

Engine:

  • Updated to SDL 2.28.5 and SDL_Sound 2.0.3+.
  • Display critical alerts as message boxes on all platforms that support that (unless engine is run with "--no-message-box" parameter).
  • Fixed failing comparison between character[] script array's element and a Character* pointer (regression since the recent 3.6.1 RC).

iOS:

  • Fixed some game elements could potentially be rendered incorrectly in "Render in screen resolution" mode.