v4.0.0.10 (AGS 4.0 Alpha 14)
Pre-release
Pre-release
This is AGS 4.0 Alpha 14.
Contains all the new features from 3.6.2 Betas 1 and 2.
Other changes:
Common:
- Fonts are split into Font Files and Fonts, where multiple Fonts may use same Font File, or not have any Font File assigned at all (for instance, if they are meant to act as placeholders and get replaced by fonts from plugin).
Editor:
- "Fonts" node in the Project Explorer now contains separate "Font Files" and "Fonts" sublists.
- Actual font files on disk are now stored in "Fonts" subfolder in the project when imported, and keep their original names (no longer renamed to "agsfntN.*").
- In General Settings replaced "Use Extended Compiler" option with "Script Compiler" option that acts as a dropdown list, with compiler names to choose from.
- Added "Source FontFile" property to Fonts, this property lets assign a Font File to the Font.
- Fixed GUI controls failing to copy/paste via Clipboard (regression in previous Alpha versions).
Engine:
- Allow to run the game even if it has no fonts (log a warning).
- Allow to continue running the game if any font failed to load on startup. Such font will simply not get drawn, unless replaced by a plugin, for example.