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Insane update
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Completely reworked css, migrating to sass
added new action system
added new glass powers
the code is really ugly right now, so I think
the next update needs to just de-spagetify everything

update plans -
clean code
add see power menu
add new powers
add readme
add credits
add way to see powers while drafting
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ajayvallurupalli committed Dec 3, 2024
1 parent 35645c2 commit e544834
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15,198 changes: 9,085 additions & 6,113 deletions app.js

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11 changes: 11 additions & 0 deletions change_logs/12.3.2024.txt
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12/3/2024 Changelog

I added new glass powers, which take one turn to cast. Currently, there are only 3:
Sky - teleport 2 pieces
Zero - kill 2 tiles
Steel - have 3 pieces take any piece in front of them

I originally planned to only make 3, but since it ended up taking so long, I need
to add more to get my money's worth. I created an action system, which is currently
only used by the glass system. I think I want these actions to become the future
of the game, since they are fun. Glass and capitalism are the start of these powers.
3 changes: 3 additions & 0 deletions chess.nimble
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Expand Up @@ -29,3 +29,6 @@ task jscr, "compiles for release":

task host, "hosts app.html, build from main.nim with task html":
exec "npx parcel app/app.html"

task sass, "adds watcher to scss":
exec "sass --watch styles.scss main.css"
1 change: 1 addition & 0 deletions icons/skyglass.svg
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1 change: 1 addition & 0 deletions icons/steelglass.svg
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1 change: 1 addition & 0 deletions icons/zeroglass.svg
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2 changes: 1 addition & 1 deletion index.html
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<meta charset="UTF-8"/>
<meta content="width=device-width, initial-scale=1" name="viewport"/>
<title>SuperChess</title>
<link href="styles.css" rel="stylesheet" type="text/css">
<link href="./main.css" rel="stylesheet" type="text/css">
<script src="https://unpkg.com/[email protected]/dist/peerjs.min.js"></script>

</head>
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