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Update build script to support different architectures #27

Update build script to support different architectures

Update build script to support different architectures #27

name: C++ CI
on:
push:
branches:
- ak5k-patch-1
# tags:
# - '*'
env:
APPVEYOR: true
APPVEYOR_BUILD_NUMBER: ${{ github.run_number }}
APPVEYOR_REPO_COMMIT: ${{ github.sha }}
jobs:
build:
runs-on: ${{ matrix.os }}
strategy:
matrix:
os: [ubuntu-latest, windows-latest, macos-latest]
# cpp_compiler: [g++, clang++]
# c_compiler: [gcc, clang]
build_type: [Release]
include:
- os: ubuntu-latest
arch: x64_64
- os: ubuntu-latest
arch: aarch64
- os: windows-latest
arch: x64
build_type: RelWithDebInfo
ninja: " -G Ninja "
- os: windows-latest
arch: x86
ninja: " -G Ninja "
- os: macos-latest
arch: arm64;x86_64
steps:
- uses: actions/checkout@v2
- name: Create Build Environment
# Some setup steps may vary depending on the operating system
shell: bash
run: |
if [[ "${{ matrix.os }}" == "windows-latest" ]]; then
choco install ninja
elif [[ "${{ matrix.os }}" == "ubuntu-latest" ]]; then
:
elif [[ "${{ matrix.os }}" == "macos-latest" ]]; then
:
fi
- name: VC++ 2022 Environment
if: runner.os == 'Windows'
working-directory: ${{ github.workspace }}
# Execute tests defined by the CMake configuration
shell: pwsh
run: |
if ("${{ matrix.arch }}" -eq "x64") {
cmd /c "call `"C:\Program Files (x86)\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars64.bat`" && cmake -B ${{ github.workspace }} ${{matrix.ninja}} -DCMAKE_BUILD_TYPE=${{ matrix.build_type }} -DCMAKE_C_COMPILER=cl -DCMAKE_CXX_COMPILER=cl -S ${{ github.workspace }}"
} elseif ("${{ matrix.arch }}" -eq "x86") {
cmd /c "call `"C:\Program Files (x86)\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars32.bat`" && cmake -B ${{ github.workspace }} ${{matrix.ninja}} -DCMAKE_BUILD_TYPE=${{ matrix.build_type }} -DCMAKE_C_COMPILER=cl -DCMAKE_CXX_COMPILER=cl -S ${{ github.workspace }}"
}
- name: Unix-like
# Note the current configuration is for a basic C++ project. You'll need to update this for your specific needs.
if: runner.os != 'Windows'
run: |
cmake -B ${{ github.workspace }} ${{matrix.ninja}} -DCMAKE_BUILD_TYPE=${{ matrix.build_type }} -S ${{ github.workspace }} -DCMAKE_OSX_ARCHITECTURES="${{ matrix.arch }}"
- name: Build
# Build your program with the given configuration
run: cmake --build ${{ github.workspace }} --config ${{ matrix.build_type }}
- name: CTest
working-directory: ${{ github.workspace }}
# Execute tests defined by the CMake configuration
run: ctest --build-config ${{ matrix.build_type }}
- name: CPack
working-directory: ${{ github.workspace }}
# Execute tests defined by the CMake configuration
shell: bash
run: |
if [[ "${{ matrix.os }}" == "windows-latest" &&
"${{ matrix.arch }}" == "x64" ]]; then
cpack
elif [[ "${{ matrix.os }}" == "macos-latest" ]]; then
sudo cpack
fi
- name: Upload artifact
uses: actions/upload-artifact@v2
with:
name: my-artifact
path: |
./reaper_*.dll
./reaper_*.pdb
./reaper_*.exe
./reaper_*.pkg
./reaper_*.dylib
./reaper_*.so
release:
needs: build
runs-on: ubuntu-latest
steps:
- name: Create Release
id: create_release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} # This token is provided by Actions, you do not need to create your own token
with:
tag_name: ${{ github.ref }}
release_name: ${{ github.ref }}
draft: true
prerelease: false
- name: Download artifacts
uses: actions/download-artifact@v2
with:
name: my-artifact
path: ./artifacts
- name: Upload Release Asset
run: |
for file in ./artifacts/*; do
if [ -f "$file" ]; then
echo "Uploading $file"
curl \
-H "Authorization: token ${{ secrets.GITHUB_TOKEN }}" \
-H "Content-Type: $(file -b --mime-type $file)" \
--data-binary @"$file" \
"${{ steps.create_release.outputs.upload_url }}?name=$(basename $file)"
fi
done