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CHANGELOG.md

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Changelog

All notable changes to this package will be documented in this file.

The format is based on Keep a Changelog

[Unreleased]

[1.3.0] - 2020-01-16

  • Added: FoldoutAttribute. Thanks to PixeyeHQ!
  • Added: UnityEvent inspector revamp! Now it's foldable and reorderable :). Thanks to Byron Mayne!
  • Fix: TransformShakeExtension critical bug fixed

[1.2.0] - 2019-11-13

  • Added: Reorderable Collections!
  • Added: Transform.StartShake and Transform.EndShake extension methods. Use on Camera transform for screen shake effect for instance
  • Added: NavMeshPath.GetPointsOnPath extension to split path on evenly distributed points
  • Added: MyEditor.CopyToClipboard method. Copy string via script like with Ctrl+C
  • Changed: ConditionalFieldAttribute works on custom types inside of collections
  • Changed: ConditionalFieldAttribute now works much faster!
  • Changed: ColliderGizmo now also highlights NavMeshObstacles
  • GUIDComponent updated
  • Fix: Compilation error fixed
  • Fix: MyBox Updater fixed. Exceptional cases logged with warnings

[1.1.0] - 2019-09-25

  • Added: Commentary component. Add commentaries in inspector;
  • Fix: UIRelativePosition fixes;
  • Few redundant warnings removed
  • Versioning changed to release patches more often without extra warnings

[1.0.4] - 2019-09-16

  • Added: UIRelativePosition type allows to align UI element relative to some other RectTransform with offsets and stuff
  • Added: AssetPath and AssetFolderPath types. String wrappers with "Browse" button in inspector. Thanks to Nate Wilson (wilsnat) for the idea
  • Changed: ConditionalFieldAttribute now works on fields with custom inspectors! Thanks to Nate Wilson (wilsnat)
  • Changed: RangedInt/Float and MinMaxInt/Float now have constructors for static instantiation
  • Fix: ConditionalFieldAttribute always hide the field if "compare to" values were not assigned

[1.0.3] - 2019-09-02

  • RequireLayer and RequireTag attributes
  • MonoSingleton Type
  • Fixed indent issue with nested inspector for MinMaxInt/Float, Optional, OptionalMinMax type
  • MySceneBundle is a Tool to transfer data from one scene to another. Thanks to Kaynn-Cahya for this addition!

[1.0.2] - 2019-08-17

  • Fix: breaking problem with MyCoroutines type
  • Added: MinMaxInt/Float Clamp and Lerp extension methods
  • Added: MinMaxInt/Float Length and MidPoint extension methods
  • Now MyBox will automatically check for updates!

[1.0.1] - 2019-08-15

  • Compilation errors fixed
  • Removed obsolete warning

[1.0.0] - 2019-08-13

First version with Unity Package Manager support.

Let's take it as the first release since now you are able to install MyBox with Package Manager and update it with "Tools/MyBox/Check for updates"