MyBox is a set of tools, features and extensions for Unity.
It is MyBox. Now it's yours too 🙌
The package is available on the openupm registry. You may install it via openupm-cli.
openupm add com.mybox
You may install MyBox via Unity Package Manager:
Open Packages/manifest.json file in your project folder and put this line along with other dependencies
"com.mybox": "https://github.com/Deadcows/MyBox.git"
Note how the comma lies at the end of every line in dependencies, except of the last line!
To update, use Tools->MyBox->Update window
MyBox will notify on new versions 🤗
❕If you got problems with update process simply remove "lock" section at the end of your Packages/manifest.json file.
This will force Unity to redownload all git packages:
...or simply put MyBox folder downloaded from git somewhere under your Assets folder 🤨
Tons of images below 👇
AutoProperty — Assign fields automatically
ButtonMethod — Display button in inspector
ConditionalField — Conditionally display property in inspector, based on some other property value
DefinedValues — Display Dropdown with predefined values
DisplayInspector — Display one inspector inside of another
Foldout — Group your fields in inspector
Tag, Layer, SpriteLayer — Dropdown with Tags, Layers or SpriteLayers
MinMaxRange, RangedFloat and RangedInt — Ranged sliders
MustBeAssigned — Automatically checks if field is assigned (not null / not empty / not default value) on Playmode
PositiveValueOnly — Prohibit values below zero
ReadOnly — Draw property with disabled GUI
RequireTag and RequireLayer — Automatically set Tag and Layer
SearchableEnum — Nice UI for enums with lots of elements
Separator — Draw separator with or without title
AssetPressetPreprocessor — Conditionally apply Presets to your assets on import
TimeTest — Measure performance with simple api
IPrepare — Easy way to replace caching, calculations and asserts from playmode
Features — Cleanup Empty Directories, AutoSave feature, Hotkeys
UnityEvent Inspector — Allows you to fold and reorder event subscribers
Guid Component — Generate unique and persistent IDs
SceneReference Component — Reference scene with Scene asset in inspector
ActivateOnStart Component — Set state of specific GO on game start
AnimationStateReference — Specify AnimationClip on object with Animator
AssetPath and AssetFolderPath — Inspector button to browse for folder or asset under Assets folder
Billboard Component — Force object to always face camera
ColliderGizmo Component — Highlight colliders and triggers in SceneView
FPSCounter Component — Display FPS counter on Playmode
MyDictionary — Serializable Dictionary
MinMaxInt and MinMaxFloat — Asserts that Max => Min with handy inspector drawer
Optional and OptionalMinMax — Optionally assignable values
Reorderable Collections — Reorder your collections in inspector
//TODO: Extensions, Unfinished tools