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feat: remove trash shadows (#325)
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OlliePugh authored Mar 12, 2024
1 parent c5c3c10 commit 5827917
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115 changes: 5 additions & 110 deletions packages/trashy_road/lib/gen/assets.gen.dart

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36 changes: 0 additions & 36 deletions packages/trashy_road/lib/src/game/entities/obstacle/obstacle.dart
Original file line number Diff line number Diff line change
Expand Up @@ -293,10 +293,6 @@ class _Tree1SpriteGroup extends PositionComponent {
position: Vector2(-0.2, 0.5)..toGameSize(),
scale: Vector2.all(0.8),
children: [
GameSpriteComponent.fromPath(
anchor: Anchor.bottomLeft,
spritePath: Assets.images.sprites.tree1Shadow.path,
),
GameSpriteComponent.fromPath(
anchor: Anchor.bottomLeft,
spritePath: Assets.images.sprites.tree1.path,
Expand All @@ -314,10 +310,6 @@ class _Tree2SpriteGroup extends PositionComponent {
position: Vector2(-0.2, 0.5)..toGameSize(),
scale: Vector2.all(0.8),
children: [
GameSpriteComponent.fromPath(
anchor: Anchor.bottomLeft,
spritePath: Assets.images.sprites.tree2Shadow.path,
),
GameSpriteComponent.fromPath(
anchor: Anchor.bottomLeft,
spritePath: Assets.images.sprites.tree2.path,
Expand All @@ -335,10 +327,6 @@ class _FireHydrantSpriteGroup extends PositionComponent {
position: Vector2(0.2, 0)..toGameSize(),
scale: Vector2.all(1),
children: [
GameSpriteComponent.fromPath(
anchor: Anchor.bottomLeft,
spritePath: Assets.images.sprites.fireHydrantShadow.path,
),
GameSpriteComponent.fromPath(
anchor: Anchor.bottomLeft,
spritePath: Assets.images.sprites.fireHydrant.path,
Expand All @@ -356,10 +344,6 @@ class _Bush1SpriteGroup extends PositionComponent {
position: Vector2(0.12, -0.1)..toGameSize(),
scale: Vector2.all(0.5),
children: [
GameSpriteComponent.fromPath(
anchor: Anchor.bottomLeft,
spritePath: Assets.images.sprites.bush1Shadow.path,
),
GameSpriteComponent.fromPath(
anchor: Anchor.bottomLeft,
spritePath: Assets.images.sprites.bush1.path,
Expand All @@ -377,10 +361,6 @@ class _Bush2SpriteGroup extends PositionComponent {
position: Vector2(0.12, -0.1)..toGameSize(),
scale: Vector2.all(0.5),
children: [
GameSpriteComponent.fromPath(
anchor: Anchor.bottomLeft,
spritePath: Assets.images.sprites.bush2Shadow.path,
),
GameSpriteComponent.fromPath(
anchor: Anchor.bottomLeft,
spritePath: Assets.images.sprites.bush2.path,
Expand Down Expand Up @@ -607,10 +587,6 @@ class _BenchSpriteGroup extends PositionComponent {
position: Vector2(-0.13, -0.1)..toGameSize(),
scale: Vector2.all(0.38),
children: [
GameSpriteComponent.fromPath(
anchor: Anchor.bottomLeft,
spritePath: Assets.images.sprites.benchShadow.path,
),
GameSpriteComponent.fromPath(
anchor: Anchor.bottomLeft,
spritePath: Assets.images.sprites.bench.path,
Expand All @@ -627,10 +603,6 @@ class _LampPostSpriteGroup extends PositionComponent {
position: Vector2(0.3, -0.1)..toGameSize(),
scale: Vector2.all(0.6),
children: [
GameSpriteComponent.fromPath(
anchor: Anchor.bottomLeft,
spritePath: Assets.images.sprites.lampPostShadow.path,
),
GameSpriteComponent.fromPath(
anchor: Anchor.bottomLeft,
spritePath: Assets.images.sprites.lampPost.path,
Expand All @@ -647,10 +619,6 @@ class _BusStopSpriteGroup extends PositionComponent {
position: Vector2(0.3, -0.1)..toGameSize(),
scale: Vector2.all(0.6),
children: [
GameSpriteComponent.fromPath(
anchor: Anchor.bottomLeft,
spritePath: Assets.images.sprites.busStopShadow.path,
),
GameSpriteComponent.fromPath(
anchor: Anchor.bottomLeft,
spritePath: Assets.images.sprites.busStop.path,
Expand All @@ -667,10 +635,6 @@ class _PostBoxSpriteGroup extends PositionComponent {
position: Vector2(0.15, -0.1)..toGameSize(),
scale: Vector2.all(0.6),
children: [
GameSpriteComponent.fromPath(
anchor: Anchor.bottomLeft,
spritePath: Assets.images.sprites.postBoxShadow.path,
),
GameSpriteComponent.fromPath(
anchor: Anchor.bottomLeft,
spritePath: Assets.images.sprites.postBox.path,
Expand Down
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