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arb-dir: lib/l10n/arb | ||
template-arb-file: app_en.arb | ||
output-localization-file: app_localizations.dart | ||
synthetic-package: false |
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{ | ||
"@@locale": "en", | ||
"great": "great", | ||
"@great": { | ||
"description": "Shown to congratulate the player in the Score Page." | ||
} | ||
} |
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packages/trashy_road/lib/l10n/arb/app_localizations.dart
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import 'dart:async'; | ||
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import 'package:flutter/foundation.dart'; | ||
import 'package:flutter/widgets.dart'; | ||
import 'package:flutter_localizations/flutter_localizations.dart'; | ||
import 'package:intl/intl.dart' as intl; | ||
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import 'app_localizations_en.dart'; | ||
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/// Callers can lookup localized strings with an instance of AppLocalizations | ||
/// returned by `AppLocalizations.of(context)`. | ||
/// | ||
/// Applications need to include `AppLocalizations.delegate()` in their app's | ||
/// `localizationDelegates` list, and the locales they support in the app's | ||
/// `supportedLocales` list. For example: | ||
/// | ||
/// ```dart | ||
/// import 'arb/app_localizations.dart'; | ||
/// | ||
/// return MaterialApp( | ||
/// localizationsDelegates: AppLocalizations.localizationsDelegates, | ||
/// supportedLocales: AppLocalizations.supportedLocales, | ||
/// home: MyApplicationHome(), | ||
/// ); | ||
/// ``` | ||
/// | ||
/// ## Update pubspec.yaml | ||
/// | ||
/// Please make sure to update your pubspec.yaml to include the following | ||
/// packages: | ||
/// | ||
/// ```yaml | ||
/// dependencies: | ||
/// # Internationalization support. | ||
/// flutter_localizations: | ||
/// sdk: flutter | ||
/// intl: any # Use the pinned version from flutter_localizations | ||
/// | ||
/// # Rest of dependencies | ||
/// ``` | ||
/// | ||
/// ## iOS Applications | ||
/// | ||
/// iOS applications define key application metadata, including supported | ||
/// locales, in an Info.plist file that is built into the application bundle. | ||
/// To configure the locales supported by your app, you’ll need to edit this | ||
/// file. | ||
/// | ||
/// First, open your project’s ios/Runner.xcworkspace Xcode workspace file. | ||
/// Then, in the Project Navigator, open the Info.plist file under the Runner | ||
/// project’s Runner folder. | ||
/// | ||
/// Next, select the Information Property List item, select Add Item from the | ||
/// Editor menu, then select Localizations from the pop-up menu. | ||
/// | ||
/// Select and expand the newly-created Localizations item then, for each | ||
/// locale your application supports, add a new item and select the locale | ||
/// you wish to add from the pop-up menu in the Value field. This list should | ||
/// be consistent with the languages listed in the AppLocalizations.supportedLocales | ||
/// property. | ||
abstract class AppLocalizations { | ||
AppLocalizations(String locale) : localeName = intl.Intl.canonicalizedLocale(locale.toString()); | ||
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final String localeName; | ||
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static AppLocalizations? of(BuildContext context) { | ||
return Localizations.of<AppLocalizations>(context, AppLocalizations); | ||
} | ||
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static const LocalizationsDelegate<AppLocalizations> delegate = _AppLocalizationsDelegate(); | ||
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/// A list of this localizations delegate along with the default localizations | ||
/// delegates. | ||
/// | ||
/// Returns a list of localizations delegates containing this delegate along with | ||
/// GlobalMaterialLocalizations.delegate, GlobalCupertinoLocalizations.delegate, | ||
/// and GlobalWidgetsLocalizations.delegate. | ||
/// | ||
/// Additional delegates can be added by appending to this list in | ||
/// MaterialApp. This list does not have to be used at all if a custom list | ||
/// of delegates is preferred or required. | ||
static const List<LocalizationsDelegate<dynamic>> localizationsDelegates = <LocalizationsDelegate<dynamic>>[ | ||
delegate, | ||
GlobalMaterialLocalizations.delegate, | ||
GlobalCupertinoLocalizations.delegate, | ||
GlobalWidgetsLocalizations.delegate, | ||
]; | ||
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/// A list of this localizations delegate's supported locales. | ||
static const List<Locale> supportedLocales = <Locale>[ | ||
Locale('en') | ||
]; | ||
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/// Shown to congratulate the player in the Score Page. | ||
/// | ||
/// In en, this message translates to: | ||
/// **'great'** | ||
String get great; | ||
} | ||
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class _AppLocalizationsDelegate extends LocalizationsDelegate<AppLocalizations> { | ||
const _AppLocalizationsDelegate(); | ||
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@override | ||
Future<AppLocalizations> load(Locale locale) { | ||
return SynchronousFuture<AppLocalizations>(lookupAppLocalizations(locale)); | ||
} | ||
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@override | ||
bool isSupported(Locale locale) => <String>['en'].contains(locale.languageCode); | ||
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@override | ||
bool shouldReload(_AppLocalizationsDelegate old) => false; | ||
} | ||
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AppLocalizations lookupAppLocalizations(Locale locale) { | ||
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// Lookup logic when only language code is specified. | ||
switch (locale.languageCode) { | ||
case 'en': return AppLocalizationsEn(); | ||
} | ||
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throw FlutterError( | ||
'AppLocalizations.delegate failed to load unsupported locale "$locale". This is likely ' | ||
'an issue with the localizations generation tool. Please file an issue ' | ||
'on GitHub with a reproducible sample app and the gen-l10n configuration ' | ||
'that was used.' | ||
); | ||
} |
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import 'app_localizations.dart'; | ||
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/// The translations for English (`en`). | ||
class AppLocalizationsEn extends AppLocalizations { | ||
AppLocalizationsEn([String locale = 'en']) : super(locale); | ||
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@override | ||
String get great => 'great'; | ||
} |
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import 'package:flutter/widgets.dart'; | ||
import 'package:trashy_road/l10n/l10n.dart'; | ||
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export 'package:trashy_road/l10n/arb/app_localizations.dart'; | ||
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/// Extension for [AppLocalizations] to access it from [BuildContext]. | ||
/// | ||
/// If the [AppLocalizations] is not found, generate it using: | ||
/// ```sh | ||
/// # Generate new AppLocalizations (from packages/trashy_road): | ||
/// flutter gen-l10n | ||
/// ``` | ||
extension AppLocalizationsX on BuildContext { | ||
AppLocalizations get l10n => AppLocalizations.of(this)!; | ||
} |
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