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bugfix: fix creature delay reset and delays across rounds
* Split creature.delay() into creature.hinder() and creature.delay() * creature.hinder() is called when an attacker delays the creature * creature.wait() is called when the player delays their own creature * simplified creature queue See FreezingMoon#2158, FreezingMoon#2275
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Original file line number | Diff line number | Diff line change |
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@@ -216,7 +216,7 @@ export default (G) => { | |
return; | ||
} | ||
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target.delay(); | ||
target.hinder(); | ||
}, | ||
}, | ||
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