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andrea-magni authored May 27, 2020
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Expand Up @@ -5,30 +5,30 @@ Easily use TFrame or TForm descendants in your FireMonkey (FMX) applications to

_All code and demos tested on Delphi XE8 and Delphi 10.4 Sydney._

##Installation - GetIt!
## Installation - GetIt!
**TFrameStand and TFormStand are [available on GetIt](https://blog.andreamagni.eu/2017/05/tframestand-v-1-3-available-on-github-and-getit/) (Embarcadero's Package Manager)**

_Current version on GetIt: 1.4 (TFrameStand only!)_

##Installation - Manual
## Installation - Manual
1. Open “packages\FrameStand_10_4.groupproj”
2. Build both contained packages
2. Install “dclFrameStandPackage_10_4_270.bpl” design time package
3. Add “source\” library path for Delphi (do this for each platform you need to support)

_Installing manually you get the latest updates (beware! :-) )_

##Main functionalities
## Main functionalities
* Use any TFrame/TForm and show it through TFrame/TFormStand to add animations, effects and stands (a common visual layer between the TFrame/TForm and its Parent)
* Share CommonActions through different UI combinations
* Responsive frame substitution
* Take advantage of design time style preview and Fire UI technology through TFormStand

##Get started
## Get started
* Have a look at [my blog posts about TFrameStand](https://blog.andreamagni.eu/tag/tframestand/)
* [My CodeRage X session (50 min video covering all the basic functionalities)](https://www.youtube.com/watch?v=Z6_ZvnCmFCw)

##Demo projects
## Demo projects
* **wait**: a wait splashscreen with running animation and opacity. Can be show on the top of a whole form or a single FMX control. Runs a task on a background thread and keeps UI responsive.
* **lightbox**: achieves the popular lightbox effect to show different kind of content (pictures, text, data) using a consistent UI. Also provides an example of CommonActions use (the Close button) and provides fade-in animation of content.
* **material_button**: a simple example to overlay a button on the form or any other control, with sliding animations.
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