Skip to content

Latest commit

 

History

History
57 lines (41 loc) · 1.8 KB

README.md

File metadata and controls

57 lines (41 loc) · 1.8 KB

Magica Voxel shaders

shaders to use with Magica Voxel https://ephtracy.github.io/

Example images in wiki: https://github.com/andypoly/magicavoxel-shaders/wiki

Landscape shader

Landscape designer with lots of options including water level
This is a heavy shader Select multiple colors in the palette to shade the landscape by height

height: amount of volume height to fill with tallest peaks
scale: noise scale
type: noise type
octaves: leave as default or try less for smoother terrain or shader failure!
roughness:
distort: when set to 1 will distort the landscape
steps: will add stepped terrain levels
random: adjust noise seed
water z: height of water layer
water col: if > 0 then water will be filled at water z and down with the color specified
col blend: when multiple colors selected, the blend value is how roughly they blend
x/yOffset: offset for noise

Superformula shaders

(https://en.wikipedia.org/wiki/Superformula)

superformula2D.txt - flat or flat-extruded patterns
superformula3D.txt - 3d defined by 2 superformulas

Example values for superformula3D:

object s1m s1n1 s1n2 s1n3 s2m s2n1 s2n2 s2n3 shape
faceted globe 12 9.5 1 1 12 9.5 1 1 0
cone 0 1 1 1 4 1 1 1 2
splash/explosion 12 .6 1 1 16 .5 .5 .5 2/0
cactus (scale .6,.9) 8 4 4 6 2 1 1 4 0 or 2

Stairs

Simple stairs in one of four directions

Isoweave

Pattern thing!

Spiral Ramp / Square

Spiral ramp creating a tower-of-babel effect and a different squared-off version!