shaders to use with Magica Voxel https://ephtracy.github.io/
Example images in wiki: https://github.com/andypoly/magicavoxel-shaders/wiki
Landscape designer with lots of options including water level
This is a heavy shader
Select multiple colors in the palette to shade the landscape by height
height: amount of volume height to fill with tallest peaks
scale: noise scale
type: noise type
octaves: leave as default or try less for smoother terrain or shader failure!
roughness:
distort: when set to 1 will distort the landscape
steps: will add stepped terrain levels
random: adjust noise seed
water z: height of water layer
water col: if > 0 then water will be filled at water z and down with the color specified
col blend: when multiple colors selected, the blend value is how roughly they blend
x/yOffset: offset for noise
(https://en.wikipedia.org/wiki/Superformula)
superformula2D.txt - flat or flat-extruded patterns
superformula3D.txt - 3d defined by 2 superformulas
Example values for superformula3D:
object | s1m | s1n1 | s1n2 | s1n3 | s2m | s2n1 | s2n2 | s2n3 | shape |
---|---|---|---|---|---|---|---|---|---|
faceted globe | 12 | 9.5 | 1 | 1 | 12 | 9.5 | 1 | 1 | 0 |
cone | 0 | 1 | 1 | 1 | 4 | 1 | 1 | 1 | 2 |
splash/explosion | 12 | .6 | 1 | 1 | 16 | .5 | .5 | .5 | 2/0 |
cactus (scale .6,.9) | 8 | 4 | 4 | 6 | 2 | 1 | 1 | 4 | 0 or 2 |
Simple stairs in one of four directions
Pattern thing!
Spiral ramp creating a tower-of-babel effect and a different squared-off version!