Skip to content

Commit

Permalink
Add Only Code Mode and Skip Initial Sync plugin settings
Browse files Browse the repository at this point in the history
  • Loading branch information
DervexDev committed May 12, 2024
1 parent 820b25f commit c7ca098
Showing 1 changed file with 15 additions and 13 deletions.
28 changes: 15 additions & 13 deletions docs/customization.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -57,19 +57,21 @@ Argon Roblox Studio plugin is customizable through the settings menu that can be

Here are the settings you can change:

| Setting | Default | Description |
| --------------------- | ----------- | --------------------------------------------------------------------------------------------------------------------------- |
| Server Host | `localhost` | The host name of the server that plugin should connect to in order to start live syncing |
| Server Port | `8000` | The port of the server that plugin should connect to in order to start live syncing |
| Initial Sync Priority | `Server` | Which side should be considered as up to date when initially connecting (**Server**, **Client**) |
| Auto Connect | `true` | Automatically attempt to connect to the server when you opening a new place |
| Auto Reconnect | `false` | If the connection is lost, automatically reconnect to the server after 5 second delay |
| Display Prompts | `Always` | When to show prompts for actions that require confirmation (**Always**, **Initial**, **Never**) |
| Keep Unknowns | `false` | By default keep instances that are not present in the file system instead of destroying them |
| Open In Editor | `false` | Open scripts in your OS default editor instead of the Roblox Studio one |
| Log Level | `Warn` | The level of logging you want to see in the output (**Off**, **Error**, **Warn**, **Info**, **Debug**, **Trace**) |
| Two-Way Sync | `false` | Sync changes made in Roblox Studio back to the server (local file system) |
| Sync Properties | `false` | Whether all properties should be synced back to the server **(does not affect scripts)**, requires **Two-Way Sync** setting |
| Setting | Default | Description |
| --------------------- | ----------- | ----------------------------------------------------------------------------------------------------------------------------------------------------- |
| Server Host | `localhost` | The host name of the server that plugin should connect to in order to start live syncing |
| Server Port | `8000` | The port of the server that plugin should connect to in order to start live syncing |
| Initial Sync Priority | `Server` | Which side should be considered as up to date when initially connecting (**Server**, **Client**) |
| Only Code Mode | `true` | Whether to initially only sync scripts and instances that have descendant scripts, requires **Initial Sync Priority** setting to be set to **Client** |
| Auto Connect | `true` | Automatically attempt to connect to the server when you opening a new place |
| Auto Reconnect | `false` | If the connection is lost, automatically reconnect to the server after 5 second delay |
| Display Prompts | `Always` | When to show prompts for actions that require confirmation (**Always**, **Initial**, **Never**) |
| Two-Way Sync | `true` | Sync changes made in Roblox Studio back to the server (local file system) |
| Sync Properties | `false` | Whether all properties should be synced back to the server **(does not affect scripts)**, requires **Two-Way Sync** setting |
| Open In Editor | `false` | Open scripts in your OS default editor instead of the Roblox Studio one |
| Log Level | `Warn` | The level of logging you want to see in the output (**Off**, **Error**, **Warn**, **Info**, **Debug**, **Trace**) |
| Keep Unknowns | `false` | By default keep instances that are not present in the file system instead of destroying them |
| Skip Initial Sync | `false` | Whether to skip the initial sync when connecting to the server **(only recommended for large places)** |

## Argon Extension

Expand Down

0 comments on commit c7ca098

Please sign in to comment.