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133 complete chapter human structure 734 #181

Merged
merged 12 commits into from
Dec 17, 2024
6 changes: 5 additions & 1 deletion content/geometry/object-human/human-general.adoc
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= General

//Add general information about the human structure
A human is any object, which represents a human character.

The human 3D geometry is generically structured into the node structure and skeleton (also often called armature) defined in the next section. The structure starts with a Root node as a parent group for all other nodes in the structure. A separation of different object parts enables animation and exchange of parts, such as clothing, hair and accessories. Not all nodes have to be present in every human 3D model. Additional object parts may be added to facilitate additional use-cases, but they shall follow the same principle.

The human 3D geometry is orientated at X as Forward-Axis, Y as Side-Axis and Z as Up-Axis and the default pose is the A-pose. The naming conventions allows to mirror one side of the skeleton to the other. The bone orientation allows (future) animations to be mirrored an both sides.
3 changes: 1 addition & 2 deletions content/geometry/object-human/human-index.adoc
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= Human structure

include::human-general.adoc[leveloffset=+1]
include::human-model-creation.adoc[leveloffset=+1]
include::human-model-structure.adoc[leveloffset=+1]
include::human-structure.adoc[leveloffset=+1]
include::human-notes.adoc[leveloffset=+1]
3 changes: 0 additions & 3 deletions content/geometry/object-human/human-model-creation.adoc

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