Skip to content

DracoUnity 2.0.0-preview

Pre-release
Pre-release
Compare
Choose a tag to compare
@atteneder atteneder released this 04 Mar 11:05
· 107 commits to main since this release

Known Issue

  • Skinning (bone weights and indices) does not work reliably

Added

  • Experimental encoding support (ability to convert Unity Meshes into compressed Draco)
  • Performance improvements
    • Two-step decoding allows to do more work of step two in threaded Jobs
    • Utilizes Advanced Mesh API
    • Uses MeshDataArray to shift more work to Jobs (Unity 2020.2 and newer)
  • Burst
  • Unit tests
  • Require Normals/Tangents parameter (necessity when using Advanced Mesh API). If true, even if the draco mesh does not have the required vertex attributes, buffers for them will get allocated and the values are calculated.
  • Parameter for coordinate space conversion (was on by default before)

Changes

  • API is now async/await based
  • Updated native Draco libraries (based on version 1.4.1)