DracoUnity 2.0.0-preview
Pre-release
Pre-release
atteneder
released this
04 Mar 11:05
·
107 commits
to main
since this release
Known Issue
- Skinning (bone weights and indices) does not work reliably
Added
- Experimental encoding support (ability to convert Unity Meshes into compressed Draco)
- Performance improvements
- Two-step decoding allows to do more work of step two in threaded Jobs
- Utilizes Advanced Mesh API
- Uses
MeshDataArray
to shift more work to Jobs (Unity 2020.2 and newer)
- Burst
- Unit tests
- Require Normals/Tangents parameter (necessity when using Advanced Mesh API). If true, even if the draco mesh does not have the required vertex attributes, buffers for them will get allocated and the values are calculated.
- Parameter for coordinate space conversion (was on by default before)
Changes
- API is now async/await based
- Updated native Draco libraries (based on version 1.4.1)