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Improve performance of graph traversal (AcademySoftwareFoundation#2023)
In complex materials graph and shader graph edge iteration can be extremely slow, because some edges may be visited unnecessarily multiple times. This is especially noticeable in two functions: ShaderGraph::addUpstreamDependencies and ShaderGraph::optimize. This changelist optimizes graph edge iteration by marking and skipping edges that have previously been visited.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters